A Discord user named Ruby Rose was complaining (starting here) that they couldn't see defence/unit ranges due to the lines being too thin. They provided a screenshot (see below) of a stardust turret where the line was barely visible.
I can see allowing for user set line thickness would solve the issue. It would also require some minor math to make sure that Picket's two lines don't overlap, but that shouldn't be much of an issue.
This is also in part a contrast issue, but due to the variety of maps even user defined colours would cause issues on one map or another. Some sort of outline would help but that would also increase the number of lines drawn.
A Discord user named Ruby Rose was complaining (starting here) that they couldn't see defence/unit ranges due to the lines being too thin. They provided a screenshot (see below) of a stardust turret where the line was barely visible. I can see allowing for user set line thickness would solve the issue. It would also require some minor math to make sure that Picket's two lines don't overlap, but that shouldn't be much of an issue. This is also in part a contrast issue, but due to the variety of maps even user defined colours would cause issues on one map or another. Some sort of outline would help but that would also increase the number of lines drawn.