ZeroK-RTS / Zero-K

Open source RTS game running on the Spring/Recoil engine
https://zero-k.info
GNU General Public License v2.0
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Defence/Unit ranges are sometimes hard to see #5191

Open Mach565 opened 9 months ago

Mach565 commented 9 months ago

A Discord user named Ruby Rose was complaining (starting here) that they couldn't see defence/unit ranges due to the lines being too thin. They provided a screenshot (see below) of a stardust turret where the line was barely visible. image I can see allowing for user set line thickness would solve the issue. It would also require some minor math to make sure that Picket's two lines don't overlap, but that shouldn't be much of an issue. This is also in part a contrast issue, but due to the variety of maps even user defined colours would cause issues on one map or another. Some sort of outline would help but that would also increase the number of lines drawn.

GoogleFrog commented 8 months ago

This needs a screenshot from someone with graphics that are known to work. Otherwise it might be an issue with setting line width or something.