Open GoogleFrog opened 7 months ago
I've heard a claim that you can reclaim a thing while it's overlapping with another and it will keep the anti-overlap push.
There doesn't seem to be anything lua can do about the velocity.
Neiter SetUnitVelocity nor MoveCtrl?
beyond-all-reason/spring#1413
It seems like nanoframes can have velocity. Perhaps it is caused by units being repaired as they are moving. In any case, this causes them to slide away. Ideally the engine would fix it but perhaps there is something simple to do in lua.