Switched attributes to use the generic system. It makes a few more tables but is easy for mods to hook into. Also added some new attributes that can be modified.
Then there is the Tech-K mod itself. I don't really claim that it is balanced, or that it will work when people go to tech level 8+. Will probably pull tomorrow for testing if there are people around.
Switched attributes to use the generic system. It makes a few more tables but is easy for mods to hook into. Also added some new attributes that can be modified.
Then there is the Tech-K mod itself. I don't really claim that it is balanced, or that it will work when people go to tech level 8+. Will probably pull tomorrow for testing if there are people around.