Closed lhog closed 9 years ago
98+: 263 shieldpower
This looks like the damage was applied to shield and to the unit.
Try shooting Impalers at Aegis, see if they explode. Then try Panthers and Buoys: it could be related to units that have both special and normal damages.
Damage done to shields is unchanged. What has changed is damage to units behind shields.
Fixed when https://github.com/spring/spring/pull/180 is pulled and https://springrts.com/mantis/view.php?id=4715 is fixed.
A workaround is to de-impactOnly all BeamLasers and LightningCannons.
I guess the workaround is fairly easy to add and remove (remove impactOnly from lasers which have it and set AoE really low). PRs seem to take a few days to go through and https://springrts.com/mantis/view.php?id=4715 seems to have stalled. So I will put a workaround in.
We wouldn't be able to use the PR anyway until the ati mapshaders issue is resolved.
What is the new ati mapshaders issue?
Oh, I thought you were talking about a new issue because I linked that issue and talked about it in the two comment prior to yours.
The PR to fix this engine side was pulled.
Workaround is gameside and the removal is simply waiting on the adoption of latest engine.
Recently I've noticed that shieldball lost its previous strength. It was especially evident when shielded units were attacked by moderators.
So I've just done an experiment on 98.x.x.x-451 and 91 to compare how a fully charged thug takes a single moderator shot.
Fully charged thug has following stat: 1250 shieldpower, 960 health, 0% slowness.
Net result after a shot has been fired: 98+: 263 shieldpower, 460 health(!), 50% slow (!) 91: 262 shieldpower, 960 health(!), 0% slow(!)
My sight didn't fail me, shields either take too much damage on 98+ or too little on 91.0