ZeroK-RTS / Zero-K

Open source RTS game running on the Spring/Recoil engine
https://zero-k.info
GNU General Public License v2.0
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insane pathfinder lag when trying to reach positively inacessible terrain #874

Closed KlonZK closed 9 years ago

KlonZK commented 9 years ago

that is, terrain that the selected unit(s) just cannot go, such as very steep hills for bots etc, or when moving at the edges of such areas (for example, when trying to move a shieldball through the hills on spiders web). the more, the merrier. did not happen with older game version,but happens in all versions since first tests with new engine versions a few month ago.

probably has been reported in some way or another and not sure this even is the right place, but came to my mind and i wonder if this is a well known issue / if this happens to everyone?

GoogleFrog commented 9 years ago

There is little useful information here. At least provide a replay link. The best thing would be to make a small replay where you reproduce this problem.

abma commented 9 years ago

fixed in 98.0.1-692-gd9f51e3 https://springrts.com/mantis/view.php?id=4765

KlonZK commented 9 years ago

in case its still needed:

http://zero-k.info/Battles/Detail/360808

steps to reproduce:

Anarchid commented 9 years ago

The linked game was on engine 98.0.1-451, so would indeed be fixed in 98.0.1-692-gd9f51e3.

Reopen if possible to replicate in versions newer than that.