Closed lhog closed 9 years ago
As @Anarchid pointed out, it's actually not "hard miss", but rather Merl's physical inability to hit the desired spot.
It's a wrong behavior. New engine versions are to blame, since on 98-451 and 91.0 it works fine.
Put to mantis: https://springrts.com/mantis/view.php?id=4868
Confirmed and resolved by engine devs.
Merl misses shot after shot to a visible non-moving unit situated around half of merl's attack range on a completely flat map:
http://snag.gy/oDI9o.jpg
Is this by design?