Open minin43 opened 8 years ago
Thanks!
1) Sounds very possible since zombies should be able to die and respawn if the death wasn't inflicted by a player. I'll look into making that not happen with the nuke.
2) Agreed, noticed that when testing improved WW effect in creative. Just remember this also increases player damage. Maybe I should reduce that (self-damage).
3) I'm not sure what you mean with this one. If they get stuck or blocked by anything, they trace forward the way they're supposed to move and attacks any barricade that hits. Are they pathing very close to one?
4) Console command nz_key_specialgrenade
5) According to our cl_hudblock, that is not disabled. Try this in console: lua_run_cl print(hook.Call("HUDShouldDraw", GAMEMODE, "CHudGeiger"))
then you can see what the hook says.
Also, I don't know if this is a bug with the grenades or a bug with my map, but often when moving and throwing a grenade, it will stay stuck in the air.
- Yes, it's in a doorway off a pretty thin walkway
Give me a screenshot so I can try and set up a similar situation to test with.
- ?
Yeah I said I agreed, grenades do too low damage. I'm gonna change them so they are a 1-hit up until round 4-7 or something around there.
Misread your answer to 2.
Regarding grenade damage, for 1 shot kills you're looking at about round 4-5 as being the cut-off, following that even a direct grenade hit (the grenade being literally under the zombie when it blows) will make it a crawler with one knife's worth of health.
Oh speaking of, will crawlers ever be implemented?
Nuke kills off the current zombies, but DOESN'T register their deaths towards the end goal of the round. Meaning if there are 15/20 zombies remaining, you touch a nuke, and those 5 zombies die, those 5 zombies will respawn and the round won't change. This needs to be fixed.
Grenades are hella-weak. It takes up to 2-3 grenades to kill a zombie on round 1 and in later rounds also.
Zombies will attack barricades even if they aren't in the zombie's pathing.
B is still a god-awful key to use as grenade2 if anyone is on a server with ULX installed (which is most).
I believe the geiger counter is disabled in nZombies. Could you re-enable it? CHudGeiger, found here" http://wiki.garrysmod.com/page/HUD_Element_List