Zet0rz / nzombies

A GM13 Nazi Zombies style (WIP) gamemode
GNU General Public License v3.0
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nZombies Unique Wonder Weapons #331

Open Zet0rz opened 7 years ago

Zet0rz commented 7 years ago

I wanted each official config to have their own unique wonder weapon or special weapon that is original to nZombies and unique to that specific config. I'm here asking if any of you have any fun ideas for some wonder weapons/unique weaponry we can include in each map?

We've already got the Electric Shield down from Imprisoned (Shield is not unique, the electric variant is).

I've got one idea for a wonder weapon that could be fun. Either a special grenade or a weapon that fires like a grenade launcher, where the projectile lands on the ground and creates a dust/wind ring on the floor. After a couple of seconds, a heavy shockwave forces everything inside the ring up in the sky. Think of it like a Thundergun, but pointing upwards and from the position of the projectiles landing spot. PaP'd/Upgraded (via map objective) would have it suck in zombies before flinging them into the sky. Should be unique to the map with the most open air.

Do you guys have any fun wonder weapon ideas?

OctothorpeObelus commented 7 years ago

Should be unique to the map with the most open air.

Rooftops?

Well, you could make one that fires 5 shots a second and each shot does 15-22 damage, and if you scope in and fire it shoots a grenade-type device that stuns up to five zombies for 5 - 10 seconds (would take 30 seconds to recharge grenade). This would be similar to the TL-50 Heavy Repeater from the new Star Wars Battlefront.

Weapon description and suggested name:

  1. (The one above) One and Stun
  2. Scalder a. After killing 15 zombies a ring of fire is created around the holder and the next clip catches zombies on fire as well as those who step into the ring. Zombies on fire WILL catch the holder on fire as a drawback if they hit him/her. All zombies killed during these effects do not count towards the next, and all effects are removed upon shooting a clip's worth of bullets (they may reload before emptying clip, so get clip size and what they have shot instead).
  3. Bear Trap a. -Can apply to any gun on the map- If PaP-ed, there is a 10% chance that when it comes out of the PaP, will shoot mini bear traps as bullets. These tiny bear traps can stack damage and will 'bite' the zombie for 5 seconds, doing 10-15 damage per bite, and bites once every second. As a drawback, fire rate is decreased 20% and there is also a 10% chance for these bear traps to hook onto players, so watch out for friendly fire!
  4. Who's With Me? a. This weapon does normal damage, but has a 20% chance of turning the zombie hit against the other zombies, like the mushroom from Plants vs. Zombies. That's all really :P
  5. Widow's Weapon a. Basically a gun with the perk widows wine (only on equipping that gun) but introduces splash damage so multiple zombies are hit with it. This gun can slow the Panzer down 25% when the first shot hits, and then 2% for the next 5 shots and 1% for the next ten, which means you can slow the Panzer down up to 45% if all shots hit. You may be asking, but what if they don't shoot it for a while? Will it just slow down another 25%? No, the effect this gun has is only effective once per enemy, which means you cant come back later and do the same thing. This gun shoots normal bullets with normal damage (18-20) with a clip size of 30 by default.

Any new features?

OctothorpeObelus commented 7 years ago

Anyone else have ideas for unique wonder weapons?

Roachdaripper commented 7 years ago

http://steamcommunity.com/sharedfiles/filedetails/?id=279195776 http://steamcommunity.com/sharedfiles/filedetails/?id=295186669 http://steamcommunity.com/sharedfiles/filedetails/?id=346120150 http://steamcommunity.com/sharedfiles/filedetails/?id=526143002

OctothorpeObelus commented 7 years ago

Says that the Cranium-Fryer isn't a wonder weapon, but idc if it says it isn't. They are all awesome :)

OctothorpeObelus commented 7 years ago

@Zet0rz I'll be making concept models for my suggested wonder weapons so they can at least have a concept. I will be making view-models and world-models, but most likely won't script any of it. Should I go for a make-shift look or like it was manufactured by a weapons company?

ghost commented 7 years ago

I'd say import some wonder weapons from the original cod waw and even black ops 3 for updated animations and models. I even noticed that when zombies die from weapons that use electric type bullets they do this shaking and grabbing their head animation, so it looks like you got a few things already finished. Coolio. Hell, I think that a proper weapon pack needs to be made for this. Cod waw weapons would be great for this gamemode. The small but important bug I am facing with is that melee uses c_hands, and most other weapons use their own custom stuff.

Kagutrenchi commented 7 years ago

A customizable semi-auto pistol that has the effect of the Scavenger, but faster... When not PAPed.

When PAPed, it could fire a grenade that causes a Wunderwaffe effect to zombies in a radius, fire a bullet with twice the headshot multiplier of the Raygun Mark II, launch a cannonball until a certain distance, or it hits a wall, shoot a projectile, when this projectile hits a wall or zombie, it will explode in a fiery mess, launch an SMG grenade, but its damage is tripled and its radius is doubled, or have a thundergun effect, with a smaller area, once it hits a wall it turns. It could turn at most 3 times. Or, instead the pistol could do one of these effects, because I don't think making this type of thing would be easy. The weapon idea probably sucks, I know.

SoMuchNope commented 7 years ago

I have an idea for a wonder weapon!

HSED-1 (Hyper Sonic Emission Device)

It functions like a reverse jet gun, pushing zombies back. After five seconds of exposure, they will die (infinite damage) and turn into red mist. After fifteen seconds of straight firing, it will overheat, making it unable to be used for the next 30 seconds.

It PaP's into the HellShriek Emission Device, and the 15 second firing time is bumped up to 25 seconds.

sh4d0w59 commented 6 years ago

A break action grenade launcher (sort of like a jury rigged m79) that launches an electric trap similar to a tesla coil which lasts for 10 seconds. This trap would deal infinite damage like the already existing traps but would be balanced by a lack of ammo. Paping it would increase your ammo count and add 5 seconds to the trap's lifetime.

ThatMysteryGuy commented 5 years ago

Crossfire A pistol which fire bullets that always count as a headshot and when a zombie dies from a shot the head explodes The PaP version would be named The Saloonatic And when the heads explode it isn't just blood like the normal version instead its a fiery boom killing zombies around it.