Closed ghost closed 7 years ago
I am willing to bet money you are doing something wrong. Are you saving the nav file? The nav file is entirely different from the map's own txt file that you create when in nZombie's creative mode. When you are done editting a nav file, you need to type in server console (this works the same in your client console when playing single player), "nav_save", but without the quotes. There may be a button that does this in nZombies's own nav editting tool, but I find the tool incredibly unreliable and, if it seems nothing is working, I will always double-check saving with command line commands.
Keep in mind, this is different from the nav_generate command, which creates a nav file by scanning the environment of the map. This process is extremely resource intensive, as it does this while the client is still loaded. You will be able to tell when gmod is creating a nav file, because either your gmod will crash or you'll get 2 fps the entire duration.
nav_generate.
Did not work?
nav_mark_walkable
then
nav_generate.
and then.
nav_save.
navsave is what you're missing. The toolgun for nav editing does nothing but call the nav console commands for you.
i am able to make the zombies follow the navmesh and stuff yes i can connect and do stuff whatever but the issue is that when i click ready it still says there is no navmesh when there is one not only that, when i click save map if i make a custom navmesh using the tool nzombies edit mode it doesn't load even though i saved it is there something i am doing wrong