Zet0rz / nzombies

A GM13 Nazi Zombies style (WIP) gamemode
GNU General Public License v3.0
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CW 2.0 Guns not playing a reload animation. #590

Open SoMuchNope opened 6 years ago

SoMuchNope commented 6 years ago

So I noticed that CW guns bought off the wall aren't given "actual" Ammo, only "NZombies" Ammo (if that makes any sense), meaning that they do not play the animation for reloading. This has little to no impact on actual gameplay, but it's definitely irritating.

minin43 commented 6 years ago

The base's reloading and ammo counting information has been partially overwritten to work with a special kind of ammo to prevent weapons that share ammo types to share ammo (UMP and M1911, for example, both use .45 ACP ammo and will utilize the same ammo pool).

The system isn't perfect and requires some fixing, but I believe the developer is aware of the issue.

SoMuchNope commented 6 years ago

@minin43 I see. Theoretically, with this system, one could make sure that wall weapons are given one clip of reserve in "Real Ammo" while keeping "NZombies Ammo" as it is. Seeing as the weapons at that point do not consume "Real Ammo", it may work.(?)