Zet0rz / nzombies

A GM13 Nazi Zombies style (WIP) gamemode
GNU General Public License v3.0
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DispatchEffect: effect 'selection_indicator' not found on client #617

Open Evan665 opened 6 years ago

Evan665 commented 6 years ago

I'm trying to edit the navmeshes, but nothing I do seems to actually affect anything, it just puts in console: "DispatchEffect: effect 'selection_indicator' not found on client" I can't seem to figure out how to fix this, and it's preventing me from making my map playable. 20180130203659_1

minin43 commented 6 years ago

Try editing the map in singleplayer and see if maybe some of your game files are corrupted or missing.

Evan665 commented 6 years ago

It didn't make a difference. I have a few possible fixes however I'm not sure if it would end up breaking everything.

Also, to add to my problem, there are some things that I am able to do, such as create new areas and delete areas, but making connections/removing them just doesn't work. It's letting me select the tool and it looks like it's working, but when I actually go to click on things, it's to no avail.

And another issue when it comes to navmeshes, which I'm not sure if it's related to this or the map im using, but I can't make any connections to some doors on the map. The doors look like they are custom made, but they still function like normal doors. Any suggestions?

minin43 commented 6 years ago

Sorry, I should have said explicitly, Single-player and in SANDBOX mode. Zet0r created a special tool for nZombies to use when editing nav meshes but it isn't the default way of creating/editing them. You can try to verify game files and maybe re-install the gamemode itself (maybe the tool is erroring for you due to addon conflict, who knows) but you should be able to use console commands to do it without problem.

So, try to edit the navmesh in sandbox mode in singplayer using the console commands you can find here: https://developer.valvesoftware.com/wiki/Navigation_Meshes and let us know if you're still getting the same problem as you do using the tool in nZombies.

globalcringe commented 6 years ago

It looks like you just aren't using the tool properly. Check the controls for each navmesh tool at the bottom-right. The error is simply a missing effect; it being there or not won't change the result.

Evan665 commented 6 years ago

I think I was using the controls properly, it was telling me how in the console, and I did exactly what it wanted me to do. I was using the Connector tool, and it said select one nav-mesh, then go directly on a cardinal direction to the other. I didn't know if it meant exactly, so I used the snap to grid feature, and every time I clicked it just gave me the error.

Evan665 commented 6 years ago

Also, it just occurred to me, if I create the navmesh in singleplayer sandbox, how do I save it so I can load it in the nZombies addon?

minin43 commented 6 years ago

nav_save to save between edits (save changes done to the file itself - required)

nav_anaylze when you're done and want to finalize (does some extra shit that is recommended but NOT required)

Evan665 commented 6 years ago

To no avail, I am still not able to edit the nav meshes. I can't figure out anything about whats wrong.

Megapig123 commented 5 years ago

This has been happening to me too! When I'm in the nzombies gamemode trying to use the navmesh tool it doesn't work and says "selection_indicator not on client", I even tried nav_console commands and it gives me this (error for disconnecting area) "CSoundEmitterSystemBase::GetParametersForSound: No such sound EDIT_DISCONNECT.MarkedArea" the only thing I can do is split and delete areas. I used this mod a while back and I've used the navmesh tool and it worked before then I stopped playing but when I got back into playing it again last week this started happening.