Zet0rz / nzombies

A GM13 Nazi Zombies style (WIP) gamemode
GNU General Public License v3.0
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Ammo problems after pap #649

Closed sh4d0w59 closed 6 years ago

sh4d0w59 commented 6 years ago

After pack-a-punching a tfa weapon (not sure if its happening with other bases) the ammo inside of the clip and max ammo isnt set correctly.

Ex. I have an ak47 (Ammo reads as 30/300), I pap it and the ammo reads as this 30/300 instead of 45/450.

EDIT: Seems to be an issue with the TFA base. Just have to run "self:ClearStatCache()" at the end of a pap function. Issue closed.