Zet0rz / nzombies

A GM13 Nazi Zombies style (WIP) gamemode
GNU General Public License v3.0
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Problems with power up #662

Open Chtidino opened 6 years ago

Chtidino commented 6 years ago

1-We can not shoot through the powerup with TFA weapon. https://www.youtube.com/watch?v=Sv23tpHDosw&feature=youtu.be 2-The nuke does not really kill the zombies. https://www.youtube.com/watch?v=TGJQgPx5nX4&feature=youtu.be 3-Carpenter appears while there is no barricade. https://www.youtube.com/watch?v=jdkJFk2iHgw&feature=youtu.be 4-By having double points, if you have the bear in the box you earn 1900 points. https://www.youtube.com/watch?v=S3MJPtC8j3c&feature=youtu.be 5-Having an equipment (shield / turbine / P.E.S / ...), max ammo does not work, except with the starting weapon. https://www.youtube.com/watch?v=RoA69MwcZJE&feature=youtu.be 6-With instant death, killing a zombie will hurt you after death; killing a dog he dies but the model becomes static. https://www.youtube.com/watch?v=tR_g4wUBry0&feature=youtu.be 7-On server you have this error if you switch weapon with Death Machine. https://www.youtube.com/watch?v=UYSKKgvd7Sc&feature=youtu.be

[ERROR] addons/nzombies-master-workshop-fr/gamemodes/nzombies/entities/weapons/nz_death_machine.lua:103: attempt to call method 'RemovePowerUp' (a nil value)

  1. NZSpecialHolster - addons/nzombies-master-workshop-fr/gamemodes/nzombies/entities/weapons/nz_death_machine.lua:103
    1. unknown - addons/nzombies-master-workshop-fr/gamemodes/nzombies/gamemode/special_weapons/sh_functions.lua:489
DjNathann commented 6 years ago

Switching with Death Machine isn't really a bug but others yea, they are.

deathking61 commented 6 years ago

"Switching with Death Machine isn't really a bug" how would that not be a bug!? I mean if it errors out in the console and on screen then I'd say yea it is a bug.