Open drozco opened 1 year ago
Did a test implementation within each challengemode as an example:
void OnLogin(Player* player) override
{
if (challengesEnabled && hardcoreEnable && player->GetPlayerSetting("mod-challenge-modes", SETTING_HARDCORE).value)
{
ChatHandler(player->GetSession()).PSendSysMessage("Hardcore challenge mode is enabled");
}
}
Produced this output:
Simple, Tell the player what challenge modes they have enabled on login, since it's easy to forget which ones they have enabled. Something like: Iron-Man challenge mode is enabled.