Closed acore-crap closed 2 weeks ago
The X axis and the Y axis seem to be opposite of what's expected in this zone, causing players halfway through the room to be killed by KillPlayersInTheTunnel() in the Heigan fight.
Modifies the check to use the Y-axis instead.
Tested this change. It works as expected now, thanks
The X axis and the Y axis seem to be opposite of what's expected in this zone, causing players halfway through the room to be killed by KillPlayersInTheTunnel() in the Heigan fight.
Modifies the check to use the Y-axis instead.