ZhengPeiRu21 / mod-playerbots

AzerothCore Playerbots Module
MIT License
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Bots stuck at taxinodes at flightpaths #135

Open CyberHanz opened 1 year ago

CyberHanz commented 1 year ago

After running the server for a while, the bots get stuck at the flightpaths. The bots wont do anything, restarting the server makes them do other stuff for a while, and then get stuck here again.

afbeelding afbeelding Edit: I suspect every flypath is affected, here is Ratchet/Barrens afbeelding

htc16 commented 1 year ago

in fact, I've verified here that this happens to me too.

virgo77 commented 1 year ago

Hi, I have the same issue. I think that bots are trying to just 'right click' on the Flight Master to activate the flypath. And if you check about their levels, they are very low level to reach the Flight Master. ie.: Ratchet, which is an about 15 level zone, the bots here are only level 6 or level 7 So what I do: with a GM character, i go to the start zone, then .summon charname and let it go :) Yes, it's a bit annoying, but don't forget that it's a really fresh testing fork of the original TrinityCore mod. AzerothCore is not totally and exactly coded as TrinityCore is. So this mod needs to be modified and "deved" to work properly with AzerothCore. And ZhengPeiRu21 have to dev the original core to work with this mod. I just hope he is not alone to do this ^^

Just have fun, update the core when you can, and one day it will work great :)

V.