Open jlecoustre opened 1 year ago
Yes, I’m having the same error, failed to compile.
[ 79%] Building CXX object src/server/scripts/CMakeFiles/scripts.dir/World/item_scripts.cpp.o [ 79%] Building CXX object src/server/scripts/CMakeFiles/scripts.dir/World/mob_generic_creature.cpp.o [ 79%] Building CXX object src/server/scripts/CMakeFiles/scripts.dir/World/npc_innkeeper.cpp.o 5 warnings generated. [ 79%] Building CXX object src/server/scripts/CMakeFiles/scripts.dir/World/npc_professions.cpp.o [ 79%] Building CXX object src/server/scripts/CMakeFiles/scripts.dir/World/npc_stave_of_ancients.cpp.o [ 79%] Building CXX object src/server/scripts/CMakeFiles/scripts.dir/World/npc_taxi.cpp.o [ 79%] Building CXX object src/server/scripts/CMakeFiles/scripts.dir/World/npcs_special.cpp.o [ 79%] Building CXX object src/server/scripts/CMakeFiles/scripts.dir/World/player_scripts.cpp.o 5 warnings generated. [ 80%] Building CXX object src/server/scripts/CMakeFiles/scripts.dir/World/server_mail.cpp.o [ 80%] Building CXX object src/server/scripts/CMakeFiles/scripts.dir/World/world_script_loader.cpp.o [ 80%] Linking CXX static library libscripts.a [ 80%] Built target scripts make: *** [Makefile:130: all] Error 2 failed to compile
Hi, DBCStructure.h changed at some point. Also had this problem in other modules (mod-autobalance) Worked for me replacing in line 100 of LfgActions.cpp the for loop code:
for (std::vector<uint32>::iterator i = dungeons.begin(); i != dungeons.end(); ++i)
{
LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(*i);
if (!dungeon || (dungeon->TypeID != LFG_TYPE_RANDOM && dungeon->TypeID != LFG_TYPE_DUNGEON && dungeon->TypeID != LFG_TYPE_HEROIC && dungeon->TypeID != LFG_TYPE_RAID))
continue;
uint32 botLevel = bot->getLevel();
if (dungeon->TargetLevelMin && botLevel < dungeon->TargetLevelMin)
continue;
if (dungeon->TargetLevelMin && botLevel > dungeon->TargetLevelMin + 10)
continue;
if (dungeon->TargetLevelMax && botLevel > dungeon->TargetLevelMax)
continue;
selected.push_back(dungeon->ID);
list.insert(dungeon->ID);
}
Also another error in line 174 replaced for
LOG_INFO("playerbots", "Bot {} {}:{} <{}>: queues LFG, Dungeon as {} ({})",
bot->GetGUID().ToString().c_str(), bot->GetTeamId() == TEAM_ALLIANCE ? "A" : "H",
bot->getLevel(), bot->GetName().c_str(), _roles, many ? "several dungeons" : dungeon->Name[0]);
https://github.com/ZhengPeiRu21/mod-playerbots/pull/190/commits/659a21685a6931ef62543516860fdd19d7a33d18 edit your LfgActions.cpp in "core\modules\mod-playerbots\src\strategy\actions" to the changes in that link, it fixes the issues while compiling, namings changed in DBCStructure.h at some point and hasn't been updated in some modules so you need to manually update them until zheng get's back to fix them
659a216 edit your LfgActions.cpp in "core\modules\mod-playerbots\src\strategy\actions" to the changes in that link, it fixes the issues while compiling, namings changed in DBCStructure.h at some point and hasn't been updated in some modules so you need to manually update them until zheng get's back to fix them
that's right! I follow this suggestion and it compiles normally! thanks!
@ZhengPeiRu21
@ZhengPeiRu21
I believe zheng is on vacation right now for the next 5 weeks but if your having issues compiling see the changes I made in my comment above to fix it temporarily until zheng returns
659a216 edit your LfgActions.cpp in "core\modules\mod-playerbots\src\strategy\actions" to the changes in that link, it fixes the issues while compiling, namings changed in DBCStructure.h at some point and hasn't been updated in some modules so you need to manually update them until zheng get's back to fix them
using that file I still get compiling errors like it made no difference.
659a216 edit your LfgActions.cpp in "core\modules\mod-playerbots\src\strategy\actions" to the changes in that link, it fixes the issues while compiling, namings changed in DBCStructure.h at some point and hasn't been updated in some modules so you need to manually update them until zheng get's back to fix them
using that file I still get compiling errors like it made no difference.
Send a screenshot of your error log and console output of the errors and I'll try to help, also make sure you renamed it to mod-playerbots if you downloaded as zip or it will not compile and will spit out errors like "Unresolved external symbol"
659a216 edit your LfgActions.cpp in "core\modules\mod-playerbots\src\strategy\actions" to the changes in that link, it fixes the issues while compiling, namings changed in DBCStructure.h at some point and hasn't been updated in some modules so you need to manually update them until zheng get's back to fix them
using that file I still get compiling errors like it made no difference.
Send a screenshot of your error log and console output of the errors and I'll try to help, also make sure you renamed it to mod-playerbots if you downloaded as zip or it will not compile and will spit out errors like "Unresolved external symbol"
Here is my entire compilation log. I am using the fork of AC (https://github.com/ZhengPeiRu21/azerothcore-wotlk/tree/Playerbot) and the .zip module for AC (renamed).
659a216 edit your LfgActions.cpp in "core\modules\mod-playerbots\src\strategy\actions" to the changes in that link, it fixes the issues while compiling, namings changed in DBCStructure.h at some point and hasn't been updated in some modules so you need to manually update them until zheng get's back to fix them
using that file I still get compiling errors like it made no difference.
Send a screenshot of your error log and console output of the errors and I'll try to help, also make sure you renamed it to mod-playerbots if you downloaded as zip or it will not compile and will spit out errors like "Unresolved external symbol"
Here is my entire compilation log. I am using the fork of AC (https://github.com/ZhengPeiRu21/azerothcore-wotlk/tree/Playerbot) and the .zip module for AC (renamed).
Not sure if I'll be able to help much since I don't have any experiencing compiling the core outside of windows but I see a bunch of fatal errors in that log like in "/home/user/acbots/azerothcore-wotlk/modules/mod-playerbots/src/PlayerbotDbStore.cpp" uses "PlayerbotsDatabasePreparedStatement" instead of "CharacterDatabasePreparedStatement" and in "/home/user/acbots/azerothcore-wotlk/modules/mod-playerbots/src/PlayerbotDungeonSuggestionMgr.cpp" it's calling for an undeclared indentifier 'PlayerbotsDatabase' and a bunch of "enumeration previously declared with nonfixed underlying type" errors I'm not too sure how to fix, as well as in "/home/user/acbots/azerothcore-wotlk/modules/mod-playerbots/src/ChatFilter.cpp" there's a fatal error with no member named GetTargetIcon in 'group', I'd recommend freshly cloning the forked core from https://github.com/ZhengPeiRu21/azerothcore-wotlk/tree/Playerbot and the module from here fixing the issue In my previous comment and trying again following the steps from https://www.azerothcore.org/wiki/installation for the rest of the installation and seeing if the error persists if it does I'd suggest just waiting till zheng is back from their vacation and hoping they can offer more help than I can, sorry I can't offer more help!
659a216 edit your LfgActions.cpp in "core\modules\mod-playerbots\src\strategy\actions" to the changes in that link, it fixes the issues while compiling, namings changed in DBCStructure.h at some point and hasn't been updated in some modules so you need to manually update them until zheng get's back to fix them
using that file I still get compiling errors like it made no difference.
Send a screenshot of your error log and console output of the errors and I'll try to help, also make sure you renamed it to mod-playerbots if you downloaded as zip or it will not compile and will spit out errors like "Unresolved external symbol"
Here is my entire compilation log. I am using the fork of AC (https://github.com/ZhengPeiRu21/azerothcore-wotlk/tree/Playerbot) and the .zip module for AC (renamed).
Hi, DBCStructure.h changed at some point. Also had this problem in other modules (mod-autobalance) Worked for me replacing in line 100 of LfgActions.cpp the for loop code:
for (std::vector<uint32>::iterator i = dungeons.begin(); i != dungeons.end(); ++i) { LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(*i); if (!dungeon || (dungeon->TypeID != LFG_TYPE_RANDOM && dungeon->TypeID != LFG_TYPE_DUNGEON && dungeon->TypeID != LFG_TYPE_HEROIC && dungeon->TypeID != LFG_TYPE_RAID)) continue; uint32 botLevel = bot->getLevel(); if (dungeon->TargetLevelMin && botLevel < dungeon->TargetLevelMin) continue; if (dungeon->TargetLevelMin && botLevel > dungeon->TargetLevelMin + 10) continue; if (dungeon->TargetLevelMax && botLevel > dungeon->TargetLevelMax) continue; selected.push_back(dungeon->ID); list.insert(dungeon->ID); }
Also another error in line 174 replaced for
LOG_INFO("playerbots", "Bot {} {}:{} <{}>: queues LFG, Dungeon as {} ({})", bot->GetGUID().ToString().c_str(), bot->GetTeamId() == TEAM_ALLIANCE ? "A" : "H", bot->getLevel(), bot->GetName().c_str(), _roles, many ? "several dungeons" : dungeon->Name[0]);
659a216 edit your LfgActions.cpp in "core\modules\mod-playerbots\src\strategy\actions" to the changes in that link, it fixes the issues while compiling, namings changed in DBCStructure.h at some point and hasn't been updated in some modules so you need to manually update them until zheng get's back to fix them
using that file I still get compiling errors like it made no difference.
Send a screenshot of your error log and console output of the errors and I'll try to help, also make sure you renamed it to mod-playerbots if you downloaded as zip or it will not compile and will spit out errors like "Unresolved external symbol"
Here is my entire compilation log. I am using the fork of AC (https://github.com/ZhengPeiRu21/azerothcore-wotlk/tree/Playerbot) and the .zip module for AC (renamed). https://pastebin.com/10dpSeNA
Not sure if I'll be able to help much since I don't have any experiencing compiling the core outside of windows but I see a bunch of fatal errors in that log like in "/home/user/acbots/azerothcore-wotlk/modules/mod-playerbots/src/PlayerbotDbStore.cpp" uses "PlayerbotsDatabasePreparedStatement" instead of "CharacterDatabasePreparedStatement" and in "/home/user/acbots/azerothcore-wotlk/modules/mod-playerbots/src/PlayerbotDungeonSuggestionMgr.cpp" it's calling for an undeclared indentifier 'PlayerbotsDatabase' and a bunch of "enumeration previously declared with nonfixed underlying type" errors I'm not too sure how to fix, as well as in "/home/user/acbots/azerothcore-wotlk/modules/mod-playerbots/src/ChatFilter.cpp" there's a fatal error with no member named GetTargetIcon in 'group', I'd recommend freshly cloning the forked core from https://github.com/ZhengPeiRu21/azerothcore-wotlk/tree/Playerbot and the module from here fixing the issue In my previous comment and trying again following the steps from https://www.azerothcore.org/wiki/installation for the rest of the installation and seeing if the error persists if it does I'd suggest just waiting till zheng is back from their vacation and hoping they can offer more help than I can, sorry I can't offer more help!
sadly that is the forked core acting up for me.
@jlecoustre this should no longer be an issue, please close out
Hello,
Unable to compile since the last updates made on https://github.com/ZhengPeiRu21/azerothcore-wotlk/tree/Playerbot A lot of errors are present there seems to have been a lot of changes that make Playerbot mode non-functional.
Here are some errors:
`[ 31%] Building CXX object src/server/scripts/CMakeFiles/scripts.dir/Custom/custom_script_loader.cpp.o /Games/azerothcore-wotlk/modules/mod-playerbots/src/strategy/actions/LfgActions.cpp:13:35: warning: unused parameter 'event' [-Wunused-parameter] bool LfgJoinAction::Execute(Event event) ^ /Games/azerothcore-wotlk/modules/mod-playerbots/src/strategy/actions/LfgActions.cpp:103:35: fatal error: no member named 'type' in 'LFGDungeonEntry' if (!dungeon || (dungeon->type != LFG_TYPE_RANDOM && dungeon->type != LFG_TYPE_DUNGEON && dungeon->type != LFG_TYPE_HEROIC && dungeon->type != LFG_TYPE_RAID))