Open HYLee1008 opened 1 year ago
Sorry for my delay in response due to my work here. The applications are done in UE and Blender. The character-driven code for Blender will be released soon.
Take the Blender version as an example: Basically, you can use the MANO/SMPL parameters as the rotation angle and you will have to make sure the .fbx character's skeleton is aligned with SMPL-X's skeleton. You can either try to rig it with mixamo, or manually change the output to match with your .fbx character's skeleton
Hi! Thanks for your great work!
Can you release the code about your applications? I want to apply it to my own .fbx character.