ZhouWeikuan / cocos2d

cocos2d for android, based on cocos2d-android-0.82, and now ported from cocos2d-iphone 0.99.4. The googlecode address is here: http://code.google.com/p/cocos2d-android-1/ . There are several demos to watch.
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build.xml bug fix and jar target #3

Closed ghost closed 13 years ago

ghost commented 13 years ago

We added two lines to build.xml that let you build cocos2d-android against Android 2.3.1. Also, we didn't see any way to easily create cocos2d-android.jar, so we added a target to build.xml that will create it.

We're submitting 4 commits, but you should ignore the first three. The valid one is 0a7d7ac1ac488af71ce77b9e33ceec7808a94763. Sorry for the confusion.

Thanks, Rick Kawala & Phil Goodwin

ZhouWeikuan commented 13 years ago

Hi Rick, You can create the jar file easily if you use it in eclipse.

Thanks, Weikuan Zhou

2011/3/30 ulloa-cocos2d < reply@reply.github.com>

We added two lines to build.xml that let you build cocos2d-android against Android 2.3.1. Also, we didn't see any way to easily create cocos2d-android.jar, so we added a target to build.xml that will create it.

We're submitting 4 commits, but you should ignore the first three. The valid one is 0a7d7ac [1]. Sorry for the confusion.

Thanks, Rick Kawala & Phil Goodwin

[1]: https://github.com/ZhouWeikuan/cocos2d/commit/0a7d7ac1ac488af71ce77b9e33ceec7808a94763

Reply to this email directly or view it on GitHub: https://github.com/ZhouWeikuan/cocos2d/pull/3

ghost commented 13 years ago

Thank you very much for answering so quickly. We're using ant in an automated build system, so Eclipse isn't present, but now we understand why you don't have a "jar" target.

Best, Rick

On Wed, Mar 30, 2011 at 3:33 AM, ZhouWeikuan < reply@reply.github.com>wrote:

Hi Rick, You can create the jar file easily if you use it in eclipse.

Thanks, Weikuan Zhou

2011/3/30 ulloa-cocos2d < reply@reply.github.com>

We added two lines to build.xml that let you build cocos2d-android against Android 2.3.1. Also, we didn't see any way to easily create cocos2d-android.jar, so we added a target to build.xml that will create it.

We're submitting 4 commits, but you should ignore the first three. The valid one is 0a7d7ac [1]. Sorry for the confusion.

Thanks, Rick Kawala & Phil Goodwin

[1]:

https://github.com/ZhouWeikuan/cocos2d/commit/0a7d7ac1ac488af71ce77b9e33ceec7808a94763

Reply to this email directly or view it on GitHub: https://github.com/ZhouWeikuan/cocos2d/pull/3

Reply to this email directly or view it on GitHub: https://github.com/ZhouWeikuan/cocos2d/pull/3#issuecomment-935573