ZhouWeikuan / cocos2d

cocos2d for android, based on cocos2d-android-0.82, and now ported from cocos2d-iphone 0.99.4. The googlecode address is here: http://code.google.com/p/cocos2d-android-1/ . There are several demos to watch.
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CCQuadParticleSystem - How to use ? #69

Open AmitNHB opened 11 years ago

AmitNHB commented 11 years ago

Hello, I'm sorry if this is a total newbie question but I can't figure out how to use the CCQuadParticleSystem class. I have my .plist file in my asset folder - the same file which I used with Cocos2D-X and is working just fine. I tried both:

CCQuadParticleSystem p1 = (CCQuadParticleSystem)CCQuadParticleSystem.particleWithFile("fire.plist");

and

CCParticleSystem p2 = CCQuadParticleSystem.particleWithFile("fire.plist");

and both times I get null.

I tried searching for examples and tutorials but just can't figure this one thing out. Everything else seems to be working great. Thanks a lot.

If this is of any used, I uploaded the .plist file I'm trying to work with here: http://www.megafileupload.com/en/file/396356/fire-plist.html

clin407 commented 9 years ago

Hey Amit, did you ever figure out this issue?

AmitNHB commented 9 years ago

No, sorry. Honestly. That whole project sucked. Use http://www.cocos2d-x.org if you're looking for a free solution or http://unity3d.com if you're willing to pay some money for a quality engine.

Good luck !

On Sat, Feb 7, 2015 at 2:08 AM, Chris Lin notifications@github.com wrote:

Hey Amit, did you ever figure out this issue?

— Reply to this email directly or view it on GitHub https://github.com/ZhouWeikuan/cocos2d/issues/69#issuecomment-73336910.