Catching up on marzhauser freezing fix you implemented a while ago, and fixing a bug that crashes Hal when a hardware z scan tries to request a position that's out of range. This typically arises when the stage is close to the upper bound of its range and then hardware z scan tries to reach positions that end up exceeding the maximum range.
Catching up on marzhauser freezing fix you implemented a while ago, and fixing a bug that crashes Hal when a hardware z scan tries to request a position that's out of range. This typically arises when the stage is close to the upper bound of its range and then hardware z scan tries to reach positions that end up exceeding the maximum range.