import numpy as np
import open3d as o3d
import matplotlib.pyplot as plt
# Define the number of points in the point cloud
N = 1_000_000
# Generate random x, y, and z coordinates between -0.5 and 0.5
x = np.random.rand(N) - 0.5
y = np.random.rand(N) - 0.5
z = np.random.rand(N) - 0.5
# Scale the coordinates to create a cube with sides of length 1 meter
x *= 1.0
y *= 1.0
z *= 1.0
# Combine the coordinates into a single NumPy array
point_cloud = np.column_stack((x, y, z))
# Create an Open3D PointCloud object
pcd = o3d.geometry.PointCloud()
pcd.points = o3d.utility.Vector3dVector(point_cloud[:,:3])
# Estimate the normals for the point cloud
pcd.estimate_normals()
# Apply the Ball-Pivoting Algorithm to create a mesh
radii = [0.005, 0.01, 0.02, 0.04]
bpa_mesh = o3d.geometry.TriangleMesh.create_from_point_cloud_ball_pivoting(
pcd, o3d.utility.DoubleVector(radii)
)
# Save the mesh as an STL file
o3d.io.write_triangle_mesh("point_cloud.stl", bpa_mesh)
This code generates a point cloud and creates a mesh from it using the Ball-Pivoting Algorithm. Then it saves the mesh as an STL file named point_cloud.stl. Note that the Ball-Pivoting Algorithm may not be suitable for all types of point clouds, and you may need to adjust the radii values or explore alternative meshing algorithms depending on your data.
This code generates a point cloud and creates a mesh from it using the Ball-Pivoting Algorithm. Then it saves the mesh as an STL file named point_cloud.stl. Note that the Ball-Pivoting Algorithm may not be suitable for all types of point clouds, and you may need to adjust the radii values or explore alternative meshing algorithms depending on your data.