Open Zicerite opened 6 years ago
Notes: Example from Swordsman's Left Click. The math is 0.4(Places movedchange)
At a 25% change each: Super Fast: 0.1 Very Fast: 0.2 Fast: 0.3 Normal: 0.4 Slow: 0.5 Very Slow: 0.6 Super Slow: 0.7
At a 20% change each: Super Fast: 0.16 Very Fast: 0.24 Fast: 0.32 Normal: 0.4 Slow: 0.48 Very Slow: 0.56 Super Slow: 0.64
At a 15% change each: Super Fast: 0.22 Very Fast: 0.28 Fast: 0.34 Normal: 0.4 Slow: 0.46 Very Slow: 0.52 Super Slow: 0.58
Notes: Example from Swordsman's Left Click.
25% change for every step. Each value is multiplied by 1.25 per increase, or 0.75 for every decrease.: Super Fast: 0.16875 Very Fast: 0.225 Fast: 0.3 Normal: 0.4 Slow: 0.5 Very Slow: 0.625 Super Slow: 0.78125
20% Increase for every step. Each value is multiplied by 1.20 per increase, or 0.80 for every decrease.: Super Fast: 0.2048 Very Fast: 0.256 Fast: 0.32 Normal: 0.4 Slow: 0.48 Very Slow: 0.576 Super Slow: 0.6912
15% Increase for every step. Each value is multiplied by 1.15 per increase, or 0.85 for every decrease.: Super Fast: 0.24565 Very Fast: 0.289 Fast: 0.34 Normal: 0.4 Slow: 0.46 Very Slow: 0.529 Super Slow: 0.60835
I Might go with the 2nd piece of notes, with the 20% difference. Attack speed is almost twice as fast as Super Fast, but only about 35% slower at Super Slow.
Delayed to 0.6
Currently, Attack Speed is now useless, thanks to the new combat system not using Vanilla attacks.
My idea is that now Attack Speed on the weapons should affect the "reload" speed for the L and R click skills.
Currently, my list is: Super Fast: -75% Very Fast: -50% Fast: -25% Normal: +0% Slow: +25% Very Slow: +50% Super Slow: +75%
This would be balanced by making the slower weapons having more damage, and vise versa.
This would create an incentive to have 2 weapons on you; one for melee, one for spells.