Closed Zicerite closed 6 years ago
Added, and in the main world. Some mobility skills will cost stamina instead of whatever they used before, but I'll do that when i get to it.
You regen about 9 stamina per second when grounded, and about 3 stamina per second when in mid-air.
You can use any stamina costing skill, as long as its above 0. Meaning you can't use stamina costing skills when below 0 stamina.
Forward and Backwards dodge cost stamina depending on how long you hold it. Air-Dash Got a nice forward movement buff, so i made it cost more stamina. I made it expensive, due to its mobility uses outside of combat. Guard takes off stamina when you are hit when guarding.
This may need balancing, but idk yet. @Accappy here you go.
Dodging currently uses 5% mana, then cost 5 additional mana to use. Originally, this was fine, but some classes are more harmed from this, like mages. If i use tech, some classes will be harmed as well, and it seems messy to use the mix of the two.
I will also be using this bar for more high mobility skills, like High Jump (Dragon-Knight) or Feint Leap (Archer).
Stamina will always be maxed at 100%, and equipment will not be able to upgrade nor downgrade this limit.
Currently in one of the test servers: Stamina recharges over time, being 4% per second while on the ground, and 1% (i think) per second while in the air.
You can use any of the dodging and high mobility skills while above 0% stamina, but while below 0%, your stamina recharges 1% per second, and you can't use any of those skills while below 0%
I am thinking about giving a very slight buff and debuff when at 100% and 0% respectively, but i haven't decided yet. Ive tried speed bonus, but that has causes screens to jolt too much. Maybe damage, idk.
What i WON'T do, is make sprinting cost Stamina, I'm not a fan of that...