It used to be a bit strange to new players.
I will plan on remaking it much later, since the server isn't close to an open beta yet.
My current notes are:
-More linear, less open, and more clear.
--Progression handled via teleporting to the next room when task is completed, to prevent players breezing through it.
-Use holograms, rather than signs.
-Include the following in order
--Double jump
--Fast Ladder
--Fast Diving
-Add a REAL combat simulation
--Rework the pig room BEFORE the combat sim
--Make tutorial (text and video) on how to equip skills
--Include that you can use L and R buttons to attack
-Make the combat sim in this order
--Make the first mobs unable to attack, and unable to move
--Then make slow mobs that deal little damage
--Then make ranged, non mobile mobs
--Then make normal speed mobs that deal little damage
--Then make ranged, mobile mobs
---Then start Space station prologue
It used to be a bit strange to new players. I will plan on remaking it much later, since the server isn't close to an open beta yet.
My current notes are:
-More linear, less open, and more clear. --Progression handled via teleporting to the next room when task is completed, to prevent players breezing through it.
-Use holograms, rather than signs. -Include the following in order --Double jump --Fast Ladder --Fast Diving
-Add a REAL combat simulation --Rework the pig room BEFORE the combat sim --Make tutorial (text and video) on how to equip skills --Include that you can use L and R buttons to attack
-Make the combat sim in this order --Make the first mobs unable to attack, and unable to move --Then make slow mobs that deal little damage --Then make ranged, non mobile mobs --Then make normal speed mobs that deal little damage --Then make ranged, mobile mobs ---Then start Space station prologue