Do note, I highly advice against giving classes with Runes that have Right Clicks Left Click Runes unless every class gets a Right Click rune too.
Swordsman: Uses Left Click
Buster: Fixed Chance to inflict Exploding Dmg.
Rapier: Deals extra piercing damage.
Guard: Inflicts more knockback that normal.
Archer: Uses Right Click
Barbed Arrows: Fixed Chance to inflict Bleed or Slow.
Hawkeye: Arrows deal more damage on already attacked targets.
Skill Arrow: Every tenth arrow uses a random Arrow skill ignoring cooldown. However it does inflict cooldown, mana, and or stamina required to use the skill.
Thief: Uses Left Click
Assassinate: Inflicts 1% Enemy Max Health Damage to Enemies with negative status ailments. Utilizes Tech.
Throwing Daggers: Gives all dagger using skills 1 second of cooldown including left click. Tosses dagger giving the weapon more range and damage.
Feint: Fixed Chances to turn enemy around when attacking.
Beast: Left Click
Rapid Claws: Treats melee attack as attacking twice, does not increase damage however.
Shredder: Inflicts Piercing Damage.
Crush Claw: Fixed Chance to reduce enemy's defence while weakening self.
Deity: Right Click
Judgement: Fixed Chance to summon lightning on enemy on attack
Bow-Glaive: Shoots arrows at that cost of tech.
Evisceration: Inflicts double damage when health of both parties are below 10%
Reaper: Right Click
Dry up: Increase Drain effectiveness by a fixed percent
Gathering: Uses a full AOE effect while having a longer cooldown.
The Force: Pulls targets closer.
Synergist: Right Click
Defensive Stance: Deals AOE damage
Offensive Stance: Tosses Weapon to deal damage
Support Stance: Heals self and allies for a fixed 0.5% health
Dragon Knight: Left
Drill: Launch forward on strike and deal piercing damage.
Poke: Lowers Left Click Cooldown while reducing damage dealt
Strike Down: When Midair, deals elemental damage, utilizing every element with a fixed 0.2% damage for each element. Launchs user downward however.
ArchAngel: Left
Smite: Fixed Chance to inflict Stun and summon Lightning
Obliterate: Deals extra damage for every buff user has.
Charge: Launches user forward dealing extra knockback.
ArchDemon: Right
Vampiric: Fixed Chance to drain hp, mana, and or, stamina.
Hellish: Inflicts Fire Damage on hit.
Nuhuhah: Increases cooldown of victims by 1, utilizes Mana.
Do note, I highly advice against giving classes with Runes that have Right Clicks Left Click Runes unless every class gets a Right Click rune too.
Swordsman: Uses Left Click Buster: Fixed Chance to inflict Exploding Dmg. Rapier: Deals extra piercing damage. Guard: Inflicts more knockback that normal.
Archer: Uses Right Click Barbed Arrows: Fixed Chance to inflict Bleed or Slow. Hawkeye: Arrows deal more damage on already attacked targets. Skill Arrow: Every tenth arrow uses a random Arrow skill ignoring cooldown. However it does inflict cooldown, mana, and or stamina required to use the skill.
Thief: Uses Left Click Assassinate: Inflicts 1% Enemy Max Health Damage to Enemies with negative status ailments. Utilizes Tech. Throwing Daggers: Gives all dagger using skills 1 second of cooldown including left click. Tosses dagger giving the weapon more range and damage. Feint: Fixed Chances to turn enemy around when attacking.
Beast: Left Click Rapid Claws: Treats melee attack as attacking twice, does not increase damage however. Shredder: Inflicts Piercing Damage. Crush Claw: Fixed Chance to reduce enemy's defence while weakening self.
Deity: Right Click Judgement: Fixed Chance to summon lightning on enemy on attack Bow-Glaive: Shoots arrows at that cost of tech. Evisceration: Inflicts double damage when health of both parties are below 10%
Reaper: Right Click Dry up: Increase Drain effectiveness by a fixed percent Gathering: Uses a full AOE effect while having a longer cooldown. The Force: Pulls targets closer.
Synergist: Right Click Defensive Stance: Deals AOE damage Offensive Stance: Tosses Weapon to deal damage Support Stance: Heals self and allies for a fixed 0.5% health
Dragon Knight: Left Drill: Launch forward on strike and deal piercing damage. Poke: Lowers Left Click Cooldown while reducing damage dealt Strike Down: When Midair, deals elemental damage, utilizing every element with a fixed 0.2% damage for each element. Launchs user downward however.
ArchAngel: Left Smite: Fixed Chance to inflict Stun and summon Lightning Obliterate: Deals extra damage for every buff user has. Charge: Launches user forward dealing extra knockback.
ArchDemon: Right Vampiric: Fixed Chance to drain hp, mana, and or, stamina. Hellish: Inflicts Fire Damage on hit. Nuhuhah: Increases cooldown of victims by 1, utilizes Mana.