Closed GoogleCodeExporter closed 8 years ago
By stfx:
one of your players probably has incorrect coordinates in the db. try recalling
them to their homebinded locations.
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 3:58
By lukaasm:
past link to full crashlog, one or two in most cases won't tell us anything
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 3:58
By wot20:
Lukaasm odpisz mi na pw login wot20.
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 3:58
By wot20:
Thread 6 (Thread 0xa8707b90 (LWP 25194)):
#0 0xffffe430 in kernel_vsyscall ()
No symbol table info available.
#1 0xb758e900 in raise () from /lib/libc.so.6
No symbol table info available.
#2 0xb7590238 in abort () from /lib/libc.so.6
No symbol table info available.
#3 0xb758770e in assert_fail () from /lib/libc.so.6
No symbol table info available.
#4 0x081820b8 in Map::setNGrid (this=0x9266740, grid=0x981dba8, x=2147483711,
y=2147483711) at ../../../src/game/Map.cpp:1533
No locals.
#5 0x0817867e in Map::EnsureGridCreated (this=0x9266740, p=@0xa8706dc8)
at ../../../src/game/Map.cpp:377
gx = <value optimized out>
gy = <value optimized out>
#6 0x08178a51 in Map::GetHeight (this=0x9266740, x=-nan(0x7fffff),
y=-nan(0x7fffff), z=69.7096558, pUseVmaps=true)
at ../../../src/game/Map.cpp:1155
gx = -2147483648
gy = -2147483648
lx = 70.0296402
ly = -69.6218948
mapHeight = -69.6218948
vmapHeight = 70.0296402
#7 0x0836eb72 in FleeingMovementGenerator<Creature>::_getPoint (
this=0xd020ae0, owner=@0x105b3f20, x=@0xa8706ea0, y=@0xa8706e9c,
z=@0xa8706e98) at ../../../src/game/FleeingMovementGenerator.cpp:173
is_water_now = false
new_z = 2.12997367e-43
is_water_next = <value optimized out>
i = 0 '\0'
temp_x = -nan(0x7fffff)
temp_y = -nan(0x7fffff)
angle = -nan(0x7fffff)
#8 0x0836f927 in FleeingMovementGenerator<Creature>::_setTargetLocation (
this=0xd020ae0, owner=@0x105b3f20)
at ../../../src/game/FleeingMovementGenerator.cpp:44
x = <value optimized out>
y = <value optimized out>
z = <value optimized out>
traveller = {i_traveller = @0x105b3f20}
#9 0x0836fa4c in FleeingMovementGenerator<Creature>::Update (this=0xd020ae0,
owner=@0x105b3f20, time_diff=@0xa8706f44)
at ../../../src/game/FleeingMovementGenerator.cpp:377
traveller = {i_traveller = @0x105b3f20}
#10 0x0818fc24 in MotionMaster::UpdateMotion (this=0x105b4b08,
diff=@0xa8706f44) at ../../../src/game/MotionMaster.cpp:85
PRETTY_FUNCTION = "void MotionMaster::UpdateMotion(const uint32&)"
#11 0x082f1054 in Unit::Update (this=0x105b3f20, p_time=134)
at ../../../src/game/Unit.cpp:311
No locals.
#12 0x083638f3 in Creature::Update (this=0x105b3f20, diff=134)
at ../../../src/game/Creature.cpp:477
No locals.
#13 0x081812f6 in Map::Update (this=0x9266740, t_diff=@0xa87071f8)
at ../../../src/game/GridNotifiersImpl.h:48
pair = {x_coord = 117, y_coord = 258}
cell = {data = {Part = {grid_x = 14, grid_y = 32, cell_x = 5,
cell_y = 2, nocreate = 1, reserved = 16}, All = 34756622}}
y = 258
x = 117
standing_cell = {x_coord = 117, y_coord = 259}
activeObjects = {<std::_Vector_base<WorldObject*, std::allocator<WorldObject*> >> = {
_M_impl = {<std::allocator<WorldObject*>> = {<gnu_cxx::new_allocator<WorldObject*>> = {<No data fields>}, <No data fields>}, _M_start = 0xdb78c88,
_M_finish = 0xdb78ce0, _M_end_of_storage = 0xdb78d08}}, <No data fields>}
updater = {i_timeDiff = 134}
PRETTY_FUNCTION = "virtual void Map::Update(const uint32&)"
#14 0x0818e688 in MapManager::Update (this=0xaff17f80, diff=134)
at ../../../src/game/MapManager.cpp:254
No locals.
#15 0x0830d5ad in World::Update (this=0x8593700, diff=134)
at ../../../src/game/World.cpp:1534
No locals.
#16 0x0810b342 in WorldRunnable::run (this=0x928d088)
at ../../../src/trinitycore/WorldRunnable.cpp:61
diff = 134
realCurrTime = 1633979219
realPrevTime = <value optimized out>
prevSleepTime = 100
#17 0xb7dd3aa5 in ZThread::ThreadImpl::dispatch (parent=0x8581578,
impl=0x92a1170, task=
{<ZThread::CountedPtr<ZThread::Runnable, ZThread::AtomicCount>> = {_count = 0xa8707384, _instance = 0x0}, <No data fields>})
at ../../../../dep/src/zthread/ThreadImpl.cxx:407
No locals.
#18 0xb7dd4086 in run (this=0xbfd6b544)
at ../../../../dep/src/zthread/ThreadImpl.cxx:49
No locals.
#19 0xb7dd927b in _dispatch (arg=0x6)
at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
PRETTY_FUNCTION = "void* ZThread::_dispatch(void*)"
#20 0xb77d2175 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#21 0xb7631dce in clone () from /lib/libc.so.6
No symbol table info available.
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 3:58
By wot20:
http://www.upp.pl/stacktrace.txt
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 3:58
By stfx:
could be fixed when backporting:
http://code.google.com/p/trinitycore/source/detail?r=2be815a610e0
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 3:58
By wot20:
i can't find Vehicle.cpp and Vehicle.h , i have oregon core rev 348.
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 3:58
By stfx:
those ofc have to be left out as thats wotlk stuff
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 3:58
By wot20:
[ 25%] Building CXX object src/game/CMakeFiles/game.dir/Map.cpp.o
/home/oregoncore/src/game/Map.cpp:483: error: missing terminating " character
/home/oregoncore/src/game/Map.cpp:484: error: missing terminating " character
/home/oregoncore/src/game/Map.cpp: In member function 'virtual bool
Map::Add(Pla yer*)':
/home/oregoncore/src/game/Map.cpp:484: error: 'cell' was not declared in this
sc ope
/home/oregoncore/src/game/Map.cpp:484: error: expected primary-expression
before '%' token
/home/oregoncore/src/game/Map.cpp:484: error: 'u' was not declared in this scope
/home/oregoncore/src/game/Map.cpp:484: error: expected `]' before ':' token
/home/oregoncore/src/game/Map.cpp:490: error: 'class Player' has no member
named 'SetMap'
make[2]: * [src/game/CMakeFiles/game.dir/Map.cpp.o] Error 1
make[1]: * [src/game/CMakeFiles/game.dir/all] Error 2
My map.cpp
www.upp.pl/Map.cpp
please change my mistake
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 3:58
By wot20:
[ 13%] Building CXX object src/game/CMakeFiles/game.dir/Map.cpp.o
/home/oregoncore/src/game/Map.cpp: In member function 'virtual bool
Map::Add(Player*)':
/home/oregoncore/src/game/Map.cpp:484: error: 'class Player' has no member
named 'SetMap'
make[2]: * [src/game/CMakeFiles/game.dir/Map.cpp.o] Error 1
make[1]: * [src/game/CMakeFiles/game.dir/all] Error 2
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 3:58
By wot20:
Please help me.
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 3:58
By stfx:
how can we reproduce it? please provide more information
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 3:58
By stfx:
invalid due to being caused by db corruption
Original comment by stfxm...@gmail.com
on 30 Dec 2010 at 3:58
Original issue reported on code.google.com by
stfxm...@gmail.com
on 30 Dec 2010 at 3:58