Closed juanraul8 closed 5 years ago
- After you play the scene several times, then unity crash.
I ran unity a bunch of times... maybe I got lucky... I´ll look into it
- After a while, image get stuck.
Did you disable the max-Frame counter ( TODO; add logic to disable max frame counter if sensor is used)
- We should limit maximum depth, now the reconstruction include everything even walls (so it is not nice for physics demo).
line 10 in shaders/Fusion.hlsli
I will try with dataset and then with sensor, maybe the problem is only the sensor.
max-Frame counter? How can I do that?
Ok. Maybe we can make it parametric with restrictions regarding maximum depth.
The crash was probably caused by a bug with releasing Volume
memory. I fixed it in my PR.
The crash was probably caused by a bug with releasing
Volume
memory. I fixed it in my PR.
Maybe. Lets merge and try.
I ran both tracker reconstruction test and unity with sensor.
Unity issues: