ZikkeyLS / BEngine

GNU General Public License v3.0
3 stars 3 forks source link

feat(Editor): add save scene before runtime #66

Closed Cospero closed 1 month ago

Cospero commented 1 month ago

close #62

Summary by CodeRabbit

coderabbitai[bot] commented 1 month ago

Walkthrough

The recent update in the software involves a modification in the SceneScreen.cs file of the BEngineEditor. This change ensures that the current scene is conditionally saved before altering the runtime state in the Display method, enhancing data integrity and user experience during scene transitions.

Changes

File Path Change Summary
.../UI/Screens/SceneScreen.cs Added conditional scene saving before swiping runtime state in Display

🐰✨ In the land of code, where scenes intertwine, A clever rabbit tweaked the design. "Save before you swipe," it said with a cheer, Ensuring your data stays safe and near. Hop, skip, a jump in the code so bright, Now everything runs just right! 🌟 🐰✨


Recent Review Details **Configuration used: CodeRabbit UI** **Review profile: CHILL**
Commits Files that changed from the base of the PR and between 40a4064a5b7296019df1d6e11f64a262248811e9 and 8ab3551585fe80ceafcbe8c63001e09457286882.
Files selected for processing (1) * BEngineEditor/Code/UI/Screens/SceneScreen.cs (1 hunks)
Additional comments not posted (1)
BEngineEditor/Code/UI/Screens/SceneScreen.cs (1)
`33-36`: Ensure thread safety when saving the scene. The method `_projectContext.CurrentProject.SaveCurrentScene()` is called conditionally based on the runtime state. Please verify that this method is thread-safe, especially since it might be invoked from the UI thread and could potentially interact with resources that are also accessed from other threads.
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