Open MatthewMarinets opened 4 months ago
Basically I managed to do the entire zealot line so far, supplicant was the last one I completed. I used the unit test map and basically tested the unit until I had the proper rebalanced version and then I gave it a research trigger and turned it on and to make sure the upgrade worked properly. And for organization sake I put all these upgrades to be on by default in archipelago triggers together I did not worked on anything above the comment so I cannot validate that those are fully functional.
small correction: it looks like the changes i made to supplicant were undone one of zik's recent commitments undid the upgrades given to supplicants by default for the purposes of this rebalance.
Creating a checklist for the war council rebalance sheet here: https://docs.google.com/spreadsheets/d/1hObgY0_T7O94AOJ6wVCElEex-sE6JKQmIMsQO2oshpA/edit
Some upgrades are already implemented as default tech in the
AP_Triggers_giveProtossDefaultTech()
action, I'll try and capture them here. @MadiMadsen would be nice if you could confirm what you implemented already, I see Zealot, Centurion, Sentinel, Void Ray, Phoenix, etc. I also notice some Supplicant and Slayer upgrades that seem unrelated. I am also unsure what the recommended testing configuration is, I'm hoping to shift things over to a client option soon.