Closed EnvyDragon closed 1 month ago
Fixed issues, and also did some actor changes that should make the turn-and-target-in-place visual effect a little less janky.
Bug: Multiple units don't stack on same target
I think you might need to add MaxStackCount
and MaxStackCountPerCaster
:
<CBehaviorBuff id="AP_LiberatorTargetMorphAGAttackable">
<InfoFlags index="Hidden" value="1"/>
<EditorCategories value="Race:Terran,AbilityorEffectType:Units"/>
<MaxStackCount value="65535"/>
<MaxStackCountPerCaster value="1"/>
<Duration value="0.3125"/>
</CBehaviorBuff>
Bug: Multiple units don't stack on same target
Fixed, thanks for pointing that out
Reworks existing unit into a more distinct anti-surface/anti-crowd role by turning its attack into a set of wandering beams that deal damage, but tend not to dwell on one target for long.
Currently fires 1-5 beams (increasing by 1 every 1.5s), dealing 5 damage at their endpoints every 0.2s.
Known bugs: