Ziktofel / Archipelago-SC2-data

Map and mod files for Archipelago-SC2
MIT License
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Converting Scorcher into Dawnbringer #181

Closed EnvyDragon closed 1 month ago

EnvyDragon commented 1 month ago

Reworks existing unit into a more distinct anti-surface/anti-crowd role by turning its attack into a set of wandering beams that deal damage, but tend not to dwell on one target for long.

Currently fires 1-5 beams (increasing by 1 every 1.5s), dealing 5 damage at their endpoints every 0.2s.

Known bugs:

demo_small

EnvyDragon commented 1 month ago

Fixed issues, and also did some actor changes that should make the turn-and-target-in-place visual effect a little less janky.

Ziktofel commented 1 month ago

Bug: Multiple units don't stack on same target

I think you might need to add MaxStackCount and MaxStackCountPerCaster:

    <CBehaviorBuff id="AP_LiberatorTargetMorphAGAttackable">
        <InfoFlags index="Hidden" value="1"/>
        <EditorCategories value="Race:Terran,AbilityorEffectType:Units"/>
        <MaxStackCount value="65535"/>
        <MaxStackCountPerCaster value="1"/>
        <Duration value="0.3125"/>
    </CBehaviorBuff>
EnvyDragon commented 1 month ago

Bug: Multiple units don't stack on same target

Fixed, thanks for pointing that out