Closed EnvyDragon closed 1 month ago
Bug: Infested SCV gets the attack speed upgrade from normal SCV (Hostile Environment Adaptation) but not its HP or displayed icon
Normal SCVs autocast repairs. Infested don't
Script Error:
Triggers when Infested Bunker completes Spawn Infested Trooper
and rally point is not set
Missing Actor AP_SIInfestedMarine_Land
Wild Mutation (Shield name/color needs to be copied from other Zerg units like lings)
Add a requirement for Rooted for display (the same way as Tank use). Also do this for Regenerative Plating icon
Script Error: Triggers when Infested Bunker completes
Spawn Infested Trooper
and rally point is not set
This error is harmless and is accounted for in the triggers. Unfortunately the sc2 editor doesn't appear to have a try/catch method, so if I use the only function in existence that can get the target point of a rally ability, it throws an error if there's no rally point. I'll take a second look, but the script error doesn't show up in regular gameplay and the trigger is designed to accommodate a missing point even if the editor finds it upsetting.
Add a requirement for Rooted for display (the same way as Tank use). Also do this for Regenerative Plating icon
What you're seeing is the vanilla behavior. The icon is present-but-disabled when uprooted so it's clearer to players that it won't spawn if it's mobile. I can put the same visual effect on Regenerative Plating though, if it helps.
Script Error: Triggers when Infested Bunker completes
Spawn Infested Trooper
and rally point is not setThis error is harmless and is accounted for in the triggers. Unfortunately the sc2 editor doesn't appear to have a try/catch method, so if I use the only function in existence that can get the target point of a rally ability, it throws an error if there's no rally point. I'll take a second look, but the script error doesn't show up in regular gameplay and the trigger is designed to accommodate a missing point even if the editor finds it upsetting.
Add a check if the point exists and if not, use Skip Remaining Actions
Add a requirement for Rooted for display (the same way as Tank use). Also do this for Regenerative Plating icon
What you're seeing is the vanilla behavior. The icon is present-but-disabled when uprooted so it's clearer to players that it won't spawn if it's mobile. I can put the same visual effect on Regenerative Plating though, if it helps.
Use the same visual effect + like tanks do, use the requirement that tells the player that the infested bunker needs to be rooted. It's used for Tanks/Liberators/Vikings where a trait works only in one mode
Add a requirement for Rooted for display (the same way as Tank use). Also do this for Regenerative Plating icon
What you're seeing is the vanilla behavior. The icon is present-but-disabled when uprooted so it's clearer to players that it won't spawn if it's mobile. I can put the same visual effect on Regenerative Plating though, if it helps.
Use the same visual effect + like tanks do, use the requirement that tells the player that the infested bunker needs to be rooted. It's used for Tanks/Liberators/Vikings where a trait works only in one mode
Not sure what you mean or what you're suggesting, so I just did this:
Script Error: Triggers when Infested Bunker completes
Spawn Infested Trooper
and rally point is not setThis error is harmless and is accounted for in the triggers. Unfortunately the sc2 editor doesn't appear to have a try/catch method, so if I use the only function in existence that can get the target point of a rally ability, it throws an error if there's no rally point. I'll take a second look, but the script error doesn't show up in regular gameplay and the trigger is designed to accommodate a missing point even if the editor finds it upsetting.
Add a check if the point exists and if not, use Skip Remaining Actions
Skip Remaining Actions isn't an option because it needs to do a bunch of other actions, like spawning the actual unit. I found a workaround though, the error warning is now gone.
Add a requirement for Rooted for display (the same way as Tank use). Also do this for Regenerative Plating icon
What you're seeing is the vanilla behavior. The icon is present-but-disabled when uprooted so it's clearer to players that it won't spawn if it's mobile. I can put the same visual effect on Regenerative Plating though, if it helps.
Use the same visual effect + like tanks do, use the requirement that tells the player that the infested bunker needs to be rooted. It's used for Tanks/Liberators/Vikings where a trait works only in one mode
Not sure what you mean or what you're suggesting, so I just did this:
Add this (it's a requirement that leads to an upgrade that's never researched). All transformers in AP use this
Add this (it's a requirement that leads to an upgrade that's never researched). All transformers in AP use this
Added! Will add the SCV upgrades then commit.
Also if your Infested Barracks is uprooted, you can no longer build infested Bunkers (normally lifted off buildings do count for tech requirements)
Applied SCV upgrades to infested SCVs
Uprooted Barracks now uses the same tech alias as the rooted version (pictured is the only infested barracks on the map)
Generator PR here: https://github.com/Ziktofel/Archipelago/pull/248
New items to unlock:
Supporting units (ie. not items to be found in the world, but either unlocked or produced by the above):
Triggers: