Open Ziktofel opened 1 month ago
From Nokatrax on Discord: https://discord.com/channels/731205301247803413/1154164338769268859/1269438219804475453
the immortal model is almost 2 range thick wide by itself, even two rows firing are probably going to involve a fair bit of the backrow shuffling around, especially when fighting against non-melee-range units. For comparison, roaches have twice the range at 4.
Additionally this makes them unusable highly inconvenient in armies that contain other low-range units like archons (range 3) or even adepts (range 4); even manoeuvring to let zealots through to charge will most likely lead to immense downtime in damage.
I'm not entirely against low-range immortals, but 2 range feels like it's trading 'have a nice tank' for 'this thing will always need to be micro'ed only to die'
The only other range 2 unit is the baseline firebat; and that one already feels borderline unplayable without the range upgrade even though the hitbox of it is a lot smaller.
I haven't actually played with it in ap, only a few tests in the editor, so it might not be like this in an actual run, but man does 2 range feel bad.
Solely based on playing around with it in the editor I don't think I would build these without their range upgrade so that they at least don't require constant micro to keep shooting at roaches
Originally posted by @MatthewMarinets in https://github.com/Ziktofel/Archipelago/issues/266#issuecomment-2267176456
266 Creates a Stalwart nerfed state of Stalwarts with only 2 attack range. That unit could get too bad. An alternative was suggested there instead of nerf getting an upgrade that behaves like a Dragoon Trillic that enables shield regen during combat