Closed EliotVU closed 11 years ago
I've added a quick and dirty fix, I'll just suppress that warning.
To me it seems like either the UDK build output text has changed or it somehow failed to write the UDK build output log file.
Could you post the content of your log_cache.log file located in the Package directory (usually C:\Users****\AppData\Roaming\Sublime Text 2\Packages\UnrealScriptIDE)?
Whenever it doesn't work the log appears to be completely empty.
Are there any more errors in the log? This always works on my pc, so I have no idea what might be wrong.
Is this fixed? As said it always worked for me, so I hope it does on your pc too..
The shortcut works now, not sure about the other issues will have to see. However I noticed a new odd issue, here's the log:
Init: Version: 10900
Log: Executing Class UnrealEd.MakeCommandlet
Log: Executing Class UnrealEd.MakeCommandlet
Log: Executing Class UnrealEd.MakeCommandlet
Log: Executing Class UnrealEd.MakeCommandlet
Log: Executing Class UnrealEd.MakeCommandlet
Log: Executing Class UnrealEd.MakeCommandlet
--------------------Core - Debug--------------------
--------------------Engine - Debug--------------------
Complete log:
Init: Version: 10900
Init: Epic Internal: 0
Log: Executing Class UnrealEd.MakeCommandlet
Log: Executing Class UnrealEd.MakeCommandlet
Log: Executing Class UnrealEd.MakeCommandlet
Log: Executing Class UnrealEd.MakeCommandlet
Log: Executing Class UnrealEd.MakeCommandlet
No scripts need recompiling.
Execution of commandlet took: 0.23 seconds
Execution of commandlet took: 0.23 seconds
Execution of commandlet took: 0.23 seconds
I fixed it with a small and dirty hack
After using your build tool it stopped working(although it only worked half of the time before that!)
I get this log: /C C:\UDK\UDK-2013-02-LC\Binaries\Win32\UDK.com make -debug -unattended everything's fine! Traceback (most recent call last): File ".\UnrealBuildSystem.py", line 140, in
File ".\UnrealBuildSystem.py", line 155, in handle_thread
File ".\UnrealBuildSystem.py", line 185, in show_error_panel
File ".\UnrealBuildSystem.py", line 463, in get_summery
ValueError: list.index(x): x not in list
And nothing happens after.
Also CTRL+B does nothing all, and if warnings are thrown by the compiler it won't launch map, have to click again.