Closed mrmowgli closed 8 years ago
I think you're confusing something. This plugin was developed for UDK, that is Unreal Engine 3. You are most likely using Unreal Engine 4 and this plugin wouldn't be helpful for that at all.
Understood. Any plans for adding UE4 support?
No, I don't have any plans for that, sorry.
Besides, aren't there any good c++ plugins out there? Since UE4 doesn't use it's own scripting language anymore, I don't see why a general c++ plugin wouldn't suffice.
The officially supported IDE for UE4 v4.10+ is Visual Studio 15, paid or free version. The free version is called Community edition. If you create a C++ project, the engine will give you a link to download it if it is not already installed.
https://docs.unrealengine.com/latest/INT/Programming/Development/VisualStudioSetup/index.html
Sorry, just realized you're using OSX. I believe you can compile using xcode. Since I don't have OSX I can't help you there, but you might want to check UE4's answerhub.
No worries, I just liked the way your plugin was set up and I prefer working in Sublime, especially if I could take advantage of the autocomplete and snippets work you did, edpecially since I am also using Linux. On Feb 29, 2016 11:51 AM, "rokit" notifications@github.com wrote:
Sorry, just realized you're using OSX. I believe you can compile using xcode. Since I don't have OSX I can't help you there, but you might want to check UE4's answerhub.
— Reply to this email directly or view it on GitHub https://github.com/Zinggi/UnrealScriptIDE/issues/26#issuecomment-190354102 .
I'm on OSX, and I am assuming you are talking about the Unreal sources from GIT not my project sources. The doc mentions some glorious folder named UDK*, however I have no such folder and there isn't a folder structure like that on the Mac as far as I can tell.
Where is this magical folder????????