Inspired heavily by games like Escape from Tarkov, Remnants of Kentucky combines tense PvP encounters with Project Zomboid's existing survival, crafting and sandbox mechanics.
[x] Players not getting teleported to instance (present in the older playtest too, not resolved). The server "loses" some players for some reason in the mid of the game, even if we check with getOnlinePlayers
[ ] Buying item not 100% consistent (probably related to Leaderboard balance update)
[ ] Professions get screwed after a player die
[x] If a match is running and an admin logs off, they will lose the during match menu after logging back in