I tried to improve the E2 implementation for Wiremod and also added events when a media starts/stops playing.
I also added the created entity to the PlayX.SpawnForPlayer(...) spawn function as a third return value. I did this because PlayX.GetInstance() wouldn't allow me to get "Repeater" instances of a player.
I tried to improve the E2 implementation for Wiremod and also added events when a media starts/stops playing. I also added the created entity to the PlayX.SpawnForPlayer(...) spawn function as a third return value. I did this because PlayX.GetInstance() wouldn't allow me to get "Repeater" instances of a player.
-Linus