Zipcore / zombiereloaded

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Slow infection (immunity mode) #7

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
Make support for slow infection with at least these modes. They can be 
made as immunity modes on classes too:

1. Infection delayed n seconds. Class or CVAR configured? Maybe both.
2. Do not get infected until hp reaches below x. Class configured.
3. Do not take damage from a specified team (humans|zombies), fully imune. 
should onle be used with admin mode classes.

Delayed infection would need extra timers of course. This delay must be 
implemented in infection.in, also with support for aborting in case of 
round end or killed.

Original issue reported on code.google.com by richard.helgeby@gmail.com on 4 Jan 2010 at 6:35

GoogleCodeExporter commented 8 years ago
Added milestone label.

Original comment by richard.helgeby@gmail.com on 16 Jan 2010 at 10:09

GoogleCodeExporter commented 8 years ago
Infection transition idea:

Enable knock back on humans so they can push them off their spot.

Once a human is hit, his screen will slowly fade to 100% red while the HP is 
decreasing to 1. Once it's red it will do a 1 sec fade to white (the player 
died and saw "the light"). Very shortly after (less than 0.5 sec) the player 
get his vision back and is now zombie, infection sound and zombie attributes 
are applied.

This will need a transition manager. Also if hit by multiple zombies, the 
transition will speed up.

Original comment by richard.helgeby@gmail.com on 17 Jun 2010 at 4:19

GoogleCodeExporter commented 8 years ago
Alternate to knock back on human: If hit by a zombie, slow him down x%.

Original comment by richard.helgeby@gmail.com on 17 Jun 2010 at 4:22

GoogleCodeExporter commented 8 years ago
Maybe rename to damage modes or something like that? Something directly related 
to being hurt.

Original comment by richard.helgeby@gmail.com on 11 Jul 2010 at 3:47

GoogleCodeExporter commented 8 years ago
http://forums.alliedmods.net/showthread.php?p=1241335#post1241335

When there is slow infection, there can also be a cure for humans to abort the 
infection process. This cure should be a bit expensive and have to be manually 
bought (through zmarket).

The cure could have several effects:
- Stop the slow infection process
- Stop infection process AND being immune for n seconds

Original comment by richard.helgeby@gmail.com on 16 Jul 2010 at 2:06

GoogleCodeExporter commented 8 years ago
Immunity mode should now be infection mode, since damage filtering will be 
handled in issue 214.

Original comment by richard.helgeby@gmail.com on 16 Jul 2010 at 4:37

GoogleCodeExporter commented 8 years ago
Immunity mode idea (from TF2):
Übercharge (or possibly a better name for a zombie game) - Completely immune 
to infections for a limited time. Can be reapplied after a certain cooldown 
time (class setting), or only one use.

Original comment by richard.helgeby@gmail.com on 3 Jan 2013 at 7:51