Closed GoogleCodeExporter closed 8 years ago
The tools import at 1 Source unit to 1 Blender unit to prevent the confusion
that 2.4 importers created by resizing. Blender doesn't care what scale you
use, and the tools handle things like increasing the camera's far clipping
plane. The one thing it doesn't do is increase the spacing of the grid lines,
which you might like to do yourself.
Your animation problems are caused by applying scale to the armature, not the
mesh. This is an issue because doing so doesn't apply the scale to any of the
scene's actions. Just don't apply the scale changes and you'll be fine.
Original comment by cont...@steamreview.org
on 8 Jun 2011 at 9:41
thanks for retry - you are first who answer me. and btw I try to import some
cs1.6 models into blender an my model/armature become 68 (blender units) high.
but i wona to export thous to ogre... an ogre use only mesh/armature "real
scale" not OBmode scaling. I'm just more programmer nor designer so with
blender I'm only at beginner level. So maybe You know solution. (and ill try to
import some Source models - thous i think will be better).
Original comment by justg...@gmail.com
on 8 Jun 2011 at 10:07
This is a bug with the Ogre exporter. There's nothing I can do.
Original comment by cont...@steamreview.org
on 8 Jun 2011 at 10:44
its import 1:1 (blender unit - ogre unit) (but only real model/ armature scale
so i need apply scaling if i wona get it 1.7units height) - it doesn't but
after im import model in blender it is already 68 blender units height.
Original comment by justg...@gmail.com
on 8 Jun 2011 at 10:47
Original issue reported on code.google.com by
justg...@gmail.com
on 8 Jun 2011 at 12:16