Zloyded12 / blender-smd

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Blender objects' origins are not being respected #25

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Exporting any model in Blender to SMD format

If I move a model off-center within Blender's 3D view, the local origin of the 
model is ignored when exported. Instead, Blender's world origin (0,0,0) is used 
instead, and this causes the model to appear off-center in HLMV and in Hammer.

I've created an image describing the issue, as I feel it best describes the 
problem.
Please see the attached image.

What version of the product are you using? On what operating system?
Blender 2.61 and the latest SMD tools, on Win7 64bit.
I tried it with the newer Blender 2.62 and the same behavior also happens.

Please provide any additional information below.
This didn't occur in past versions of the SMD tools. I was always able to move 
models all over the place in Blender's 3D view and it would not affect how they 
were exported as long as I kept their individual origins at their respective 
centers.

Original issue reported on code.google.com by petvalen...@gmail.com on 24 Feb 2012 at 12:17

GoogleCodeExporter commented 8 years ago
Wow, I feel incredibly stupid. I figured out what the problem was. I had 
accidentally parented all objects in the scene to an armature, and this was 
changing the origins when exported. Sooo this is not a bug after all. My 
mistake!

Original comment by petvalen...@gmail.com on 24 Feb 2012 at 12:20

GoogleCodeExporter commented 8 years ago

Original comment by cont...@steamreview.org on 24 Feb 2012 at 4:51