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Some extra notes--I am using the newest version of your script (1.4.1) and
importing models works fine, although some of the materials are off.
Original comment by tennisja...@aol.com
on 19 Aug 2012 at 6:38
update #2, (sorry about the second account), looking back at my blender
project, I'm puzzled as to why it says that I have a model on every layer. The
script must have generated it, because I sure didn't.
Original comment by jacob.le...@gmail.com
on 19 Aug 2012 at 6:44
Can you upload the blend file please.
You're seeing oddness because the tools stopped working half-way through an
export. Hit undo and everything will be fine.
Original comment by cont...@steamreview.org
on 19 Aug 2012 at 7:18
Here's the blend file.
Original comment by jacob.le...@gmail.com
on 20 Aug 2012 at 12:58
Fixed in 1.4.2 / r265.
Cool use of the cloth modifier BTW. :)
Original comment by cont...@steamreview.org
on 20 Aug 2012 at 5:57
Thank you! I was trying to make a chain mail hood and need a natural "sagging"
effect. The hood exported with 0 errors after updating, but when I tried to
reimport it to view it, all I could see was a tiny, tiny icosphere. Is this
normal? How do I see the actual model once exported?
(Note: I did not apply any materials or textures yet, and just exported a test.)
Original comment by jacob.le...@gmail.com
on 21 Aug 2012 at 1:32
It's there, but you need to adjust your 3D View to see it: press Home.
Unfortunately the tools can only do that themselves if they are invoked from 3D
View. I'm guessing that you used the File > Import menu.
You need to flip your normals BTW.
Original comment by cont...@steamreview.org
on 21 Aug 2012 at 8:41
How do I import something without using File > Import? (Sorry, I'm relatively
new to Blender). Do I need to flip the normals on my original model or on my
imported .smd?
Original comment by jacob.le...@gmail.com
on 22 Aug 2012 at 12:37
If you hit Space you'll bring up the operator search menu. I have it bound to a
key. It's not really important though. :)
You need to flip them on the original model. It's hard to tell because Blender
has this stupid double-sided polygon system, but you'll rapidly discover the
problem if you load the model into Source!
Original comment by cont...@steamreview.org
on 22 Aug 2012 at 7:41
Thank you! works perfectly now :D
Original comment by jacob.le...@gmail.com
on 22 Aug 2012 at 7:48
Original issue reported on code.google.com by
tennisja...@aol.com
on 19 Aug 2012 at 6:36