Zloyded12 / blender-smd

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Set End Frame on Action change #6

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Would it be possible, that the end frame is automatically changed according to 
the end of the active action?

That would be good for looping animation, when simply browsing through them 
quickly inside of Blender.

Original issue reported on code.google.com by j...@live.de on 31 Oct 2010 at 6:14

GoogleCodeExporter commented 8 years ago
This is of course an enhancement and no bug, I didn't know how to change the 
setting.

Original comment by j...@live.de on 31 Oct 2010 at 6:14

GoogleCodeExporter commented 8 years ago
I don't think this can be done from a script, and anyway it shouldn't. It's up 
to Blender to sort it out.

Eventually I'll write up a list of issues surrounding (external) game 
development in Blender and send it to the developers. It'll include this. :-)

Original comment by cont...@steamreview.org on 31 Oct 2010 at 7:28

GoogleCodeExporter commented 8 years ago
I've submitted a patch to the Blender team which includes this feature.

http://projects.blender.org/tracker/index.php?func=detail&aid=28453&group_id=9&a
tid=127

Original comment by cont...@steamreview.org on 10 Mar 2012 at 1:09