Zloyded12 / blender-smd

Automatically exported from code.google.com/p/blender-smd
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Making the replacement of tiny bones optional #7

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Could you make the visualization of the sphere bones optional during import?

That would be great.

Also, this is no issue, I have no idea how to change this.

Original issue reported on code.google.com by j...@live.de on 31 Oct 2010 at 6:53

GoogleCodeExporter commented 8 years ago
This is an import option. Look at the list in the lower left panel.

Bones at the end of chains will always be spheres because there is nowhere 
"correct" for their tails to go.

Original comment by cont...@steamreview.org on 31 Oct 2010 at 7:26

GoogleCodeExporter commented 8 years ago
well, they don't have a defined length, but they should have a defined 
rotation...

Original comment by j...@live.de on 31 Oct 2010 at 7:29

GoogleCodeExporter commented 8 years ago
The spheres do have defined rotations; the mesh is just a visualisation. As 
with 2D bones, you need to switch the rotation mode to normal before you can 
really use it.

Original comment by cont...@steamreview.org on 31 Oct 2010 at 7:30

GoogleCodeExporter commented 8 years ago
alright :)

Original comment by j...@live.de on 31 Oct 2010 at 7:34