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The Max tools have added an extra bone called "smdimport". I don't know why.
Don't worry about it unless there are problems with the SMD file.
Original comment by cont...@steamreview.org
on 11 Sep 2013 at 9:21
Problem is there!:) SMD file of Blender tool while startup crash game(Game
close)
May be game engine adapt for Max and Maya tools?
But I love Blender!!!:) I am saddened:(
Original comment by kalika...@gmail.com
on 12 Sep 2013 at 7:36
1) How are you compiling your model? With a QC?
2) Please send me any output from the compile process.
3) Please start the game with -condebug
(https://developer.valvesoftware.com/wiki/Command_Line_Options) and send me the
console.log file that is generated.
Original comment by cont...@steamreview.org
on 12 Sep 2013 at 3:04
1) I am compiling my models with game engine of Dota 2, having only smd-model
and smd-animations without qc-file. Using only exported smd-files from Blender.
2), 3) A'm 3d-artist and not programmer? And even not sys. admin!:) And I speak
English a little!:)
Better I will tell you about this.
I gave smd-file from Blender to one friend. He added a one line of code below
"Time 0". Zero(0) and datas of coordinates. You will find this stroke in line
22 in attahced file. Same he did and with smd-animations files.
My compiling is successful
Original comment by kalika...@gmail.com
on 12 Sep 2013 at 4:09
Attachments:
This is a problem with Dota 2's conversion of SMD to DMX during the import
process. If you disable the "Implicit motionless bone" option or export with
DMX (make sure to set the correct SDK Path first!) you shouldn't have any
problems.
I'm going to report this as a bug to Valve and see what they say.
Original comment by cont...@steamreview.org
on 12 Sep 2013 at 6:37
Many Thanks!!:)))
Original comment by kalika...@gmail.com
on 12 Sep 2013 at 7:28
The next Dota 2 update will fix this problem.
Original comment by cont...@steamreview.org
on 19 Sep 2013 at 10:03
[deleted comment]
[deleted comment]
Edward hello! :)
The following updatings in Dota 2 didn't bring the solution of our old
difficulty.
But, I want to talk about other problem. My animation doesn't overstep the
bounds of object (in our case - the courier) I.e. at my previous courier
(Chariot) at animation "death" of a wheel weren't rolled out of limits of
borders of object. And the flying courier didn't fall below zero level by 16
units as it is demanded by game when importing the character. And in general,
any movement of object happened in especially framework of volume of object.
And after all at my new courier (flying) the balloon will burst, and slices
will scatter in the parties. I in big difficulty! :( And when dying it will
have to fall by the earth on 16 units. What shall I do?!
Matter in lack of Hitboxes which I didn't make can as there are no directories
on the Blender on this subject: (
Or it everything because of shutdown "Implicit motionless bone"?
Edward? I need your help!
Thanks in advance!:)
Original comment by kalika...@gmail.com
on 7 Oct 2013 at 11:09
Hi, sorry for not replying sooner. Did you fix the problem?
Original comment by cont...@steamreview.org
on 8 Nov 2013 at 1:14
Hi!: ) Thanks for the answer!
I yet didn't solve the problem!
I tried too most to do in the FBX format. Dota I compiled incorrectly a mesh.
In Maya I opened the animations (FBX) and they turned out such as it is
necessary! I know to Maya a little, but there isn't enough: )
I very much accept SMD in the Blender! :) But I can't make yet neither a jump,
nor falling of the character. Animation of a root bone doesn't remain
correctly! Doesn't move concerning zero. Your help is very necessary! :)
Yours faithfully, Evgeny!
Original comment by kalika...@gmail.com
on 9 Nov 2013 at 1:02
Attachments:
My version of Blender is 2.67
Original comment by kalika...@gmail.com
on 9 Nov 2013 at 1:07
Everything works for me. Are you animating the root bone in pose mode, or are
you animating the armature in object mode? Only pose mode will be exported.
Original comment by cont...@steamreview.org
on 10 Nov 2013 at 11:06
I animating the root bone in pose mode.
Original comment by e.romane...@gmail.com
on 10 Nov 2013 at 6:20
[deleted comment]
Are you the same person? Please attach your .blend file.
Original comment by cont...@steamreview.org
on 10 Nov 2013 at 6:56
It's me!:) But it's the second my courier:)
HELP PLEASE!:)
Original comment by e.romane...@gmail.com
on 11 Nov 2013 at 8:06
This was a bug with scaled Armature objects. Download the fixed version here:
http://steamreview.org/BlenderSourceTools/
In the future, please open a new bug report for each problem you find.
Original comment by cont...@steamreview.org
on 11 Nov 2013 at 2:21
Original issue reported on code.google.com by
kalika...@gmail.com
on 11 Sep 2013 at 9:07Attachments: