Closed Znote closed 5 years ago
I'll add it tomorrow
And since then, we've never seen or heard from Glombers, neither the table layout...
Because I'm doing the main theme for 1.5 / 1.6. Using sub pages
@Znote Required rewriting of the entire file structure Everything is in I did this for a old 1.5 layout (August 2014) Hard to combine it with php requires a lot of work able with death lists is for 3 versions heavy to do
The code needs to improve tomorrow I'll try to embrace it with your help
<?php require_once 'engine/init.php'; include 'layout/overall/header.php';
if ($config['log_ip']) {
znote_visitor_insert_detailed_data(4);
}
if (isset($_GET['name']) === true && empty($_GET['name']) === false) {
$name = getValue($_GET['name']);
$user_id = user_character_exist($name);
if ($user_id !== false) {
$loadOutfits = $config['show_outfits']['characterprofile'];
if ($config['TFSVersion'] == 'TFS_10') {
if (!$loadOutfits) {
$profile_data = user_character_data($user_id, 'account_id', 'name', 'level', 'group_id', 'vocation', 'health', 'healthmax', 'experience', 'mana', 'manamax', 'sex', 'lastlogin');
} else { // Load outfits
$profile_data = user_character_data($user_id, 'account_id', 'name', 'level', 'group_id', 'vocation', 'health', 'healthmax', 'experience', 'mana', 'manamax', 'sex', 'lastlogin', 'lookbody', 'lookfeet', 'lookhead', 'looklegs', 'looktype', 'lookaddons');
}
$profile_data['online'] = user_is_online_10($user_id);
if ($config['Ach']) {
$achievementPoints = mysql_select_single("SELECT SUM(`value`) AS `sum` FROM `player_storage` WHERE `key` LIKE '30___' AND `player_id`=(int)$user_id");
}
} else { // TFS 0.2, 0.3
if (!$loadOutfits) {
$profile_data = user_character_data($user_id, 'name', 'account_id', 'level', 'group_id', 'vocation', 'health', 'healthmax', 'experience', 'mana', 'manamax', 'lastlogin', 'online', 'sex');
} else { // Load outfits
$profile_data = user_character_data($user_id, 'name', 'account_id', 'level', 'group_id', 'vocation', 'health', 'healthmax', 'experience', 'mana', 'manamax', 'lastlogin', 'online', 'sex', 'lookbody', 'lookfeet', 'lookhead', 'looklegs', 'looktype', 'lookaddons');
}
}
$profile_znote_data = user_znote_character_data($user_id, 'created', 'hide_char', 'comment');
$guild_exist = false;
if (get_character_guild_rank($user_id) > 0)
{
$guild_exist = true;
$guild = get_player_guild_data($user_id);
$guild_name = get_guild_name($guild['guild_id']);
}
?>
<!-- PROFILE MARKUP HERE-->
<!-- Profile name -->
<table id="characterProfileTable">
<tbody>
<tr class="yellow">
<td colspan="2"><h1><font><?php echo $profile_data['name']; ?></font><?php if ($loadOutfits): ?><img src="<?php echo $config['show_outfits']['imageServer']; ?>?id=<?php echo $profile_data['looktype']; ?>&addons=<?php echo $profile_data['lookaddons']; ?>&head=<?php echo $profile_data['lookhead']; ?>&body=<?php echo $profile_data['lookbody']; ?>&legs=<?php echo $profile_data['looklegs']; ?>&feet=<?php echo $profile_data['lookfeet']; ?>" alt="img"><?php endif; ?></h1>
</td>
</tr>
<tr>
<td>Sex</td>
<td><?php
if ($profile_data['sex'] == 1)
{
echo 'Male';
}
else
{
echo 'Female';
}
?></td>
</tr>
<tr>
<td>Level</td>
<td>
<?php
echo $profile_data['level'];
?>
</td>
</tr>
<tr>
<td>Vocation</td>
<td><?php echo vocation_id_to_name($profile_data['vocation']); ?></td>
</tr>
<tr>
<td>Last Login</td>
<td><?php
if ($profile_data['lastlogin'] != 0)
{
echo getClock($profile_data['lastlogin'], true, true);
}
else
{
echo 'Never.';
}
?></td>
</tr>
<tr>
<td>Status</td>
<td><?php
if ($config['TFSVersion'] == 'TFS_10')
{
if ($profile_data['online'])
{
echo '<font class="profile_font" name="profile_font_online" color="green"><b>ONLINE</b></font>';
}
else
{
echo '<font class="profile_font" name="profile_font_online" color="red"><b>OFFLINE</b></font>';
}
}
else
{
if ($profile_data['online'])
{
echo '<font class="profile_font" name="profile_font_online" color="green"><b>ONLINE</b></font>';
}
else
{
echo '<font class="profile_font" name="profile_font_online" color="red"><b>OFFLINE</b></font>';
}
}
?></td>
</tr>
<tr>
<td>Created</td>
<td><?php echo getClock($profile_znote_data['created'], true); ?></td>
</tr>
</tbody>
</table>
<ul class="unstyled">
<!-- Achievement start -->
<?php
if ($config['Ach'])
{
foreach ($achievementPoints as $achievement)
{
//if player doesn't have any achievement points it won't echo the line below.
if ($achievement > 0)
{
echo '<li>Achievement Points: ' . $achievement . '</li>';
}
}
}
?>
<!-- Achievement end -->
<!-- Display house start -->
<?php
if ($config['TFSVersion'] !== 'TFS_02')
{
$townid = ($config['TFSVersion'] === 'TFS_03') ? 'town' : 'town_id';
$houses = mysql_select_multi("SELECT `id`, `owner`, `name`, `$townid` AS `town_id` FROM `houses` WHERE `owner` = $user_id;");
if ($houses)
{
$playerlist = array();
foreach ($houses as $h)
{
if ($h['owner'] > 0)
{
$playerlist[] = $h['owner'];
}
if ($profile_data['id'] = $h['owner'])
{
?>
<li>House: <?php echo $h['name']; ?>, <?php
foreach ($config['towns'] as $key => $value)
{
if ($key == $h['town_id'])
{
echo $value;
}
}
?>
</li>
<?php
}
}
}
}
?>
<!-- Player Comment -->
<?php
//if player doesnt have set a comment dont show it.
if (!empty($profile_znote_data['comment']))
{ ?>
<li>
<font class="profile_font" name="profile_font_comment">Comment:</font><br>
<textarea name="profile_comment_textarea" cols="70" rows="10" readonly="readonly" class="span12"><?php echo preg_replace('/\v+|\\\r\\\n/','<br/>',$profile_znote_data['comment']); ?></textarea>
</li>
<?php
}
?>
<!-- Achievements start -->
<?php if ($config['Ach'])
{ ?>
<h3 class="header-ok">Achievements</h3>
<div id="accordion">
<h3>Show/hide player achievements</h3>
<div>
<table class="table table-striped table-bordered">
<tbody>
<style>
#secondD {
margin-left:0px;
}
</style>
<?php
foreach ($config['achievements'] as $key => $achiv)
{
$uery = mysql_select_single("SELECT `player_id`, `value`, `key` FROM `player_storage` WHERE `player_id`='$user_id' AND `key`='$key' LIMIT 1;");
if (!empty($uery) || $uery !== false)
{
foreach ($uery as $luery)
{
if ($luery == $key)
{
if (!array_key_exists($key, $achiv))
{
echo '<tr><td width="17%">' .$achiv[0]. '</td><td>' .$achiv[1]. '</td>';
if (!isset($achiv['secret']))
{
echo '<td><img id="secondD" src="http://img04.imgland.net/PuMz0mVqSG.gif"></td>';
}
echo '<td>'. $achiv['points'] .'</td>';
echo '<tr>';
}
}
}
}
}
?>
</tbody>
</table>
</div>
</div><br>
<?php
}
?>
<!-- Achievements end -->
<!-- DEATH LIST -->
<li>
<b>Death List:</b><br>
<?php
if ($config['TFSVersion'] == 'TFS_02')
{
$array = user_fetch_deathlist($user_id);
if ($array)
{
?>
<ul>
<?php
// Design and present the list
foreach ($array as $value)
{ ?>
<li>
<?php
$value['time'] = getClock($value['time'], true);
if ($value['is_player'] == 1)
{
$value['killed_by'] = 'player: <a href="characterprofile.php?name='. $value['killed_by'] .'">'. $value['killed_by'] .'</a>';
}
else
{
$value['killed_by'] = 'monster: '. $value['killed_by'] .'.';
}
echo '['. $value['time'] .'] Killed at level '. $value['level'] .' by '. $value['killed_by']; ?>
</li>
<?php
}
?>
</ul>
<?php
}
else
{
echo '<b><font color="green">This player has never died.</font></b>';
}
}
else if ($config['TFSVersion'] == 'TFS_10')
{
$deaths = mysql_select_multi("SELECT
`player_id`, `time`, `level`, `killed_by`, `is_player`,
`mostdamage_by`, `mostdamage_is_player`, `unjustified`, `mostdamage_unjustified`
FROM `player_deaths`
WHERE `player_id`=$user_id ORDER BY `time` DESC LIMIT 10;");
if ($deaths)
{
foreach ($deaths as $d)
{
?>
<li>
<?php echo "<b>".getClock($d['time'], true, true)."</b>";
$lasthit = ($d['is_player']) ? "<a href='characterprofile.php?name=".$d['killed_by']."'>".$d['killed_by']."</a>" : $d['killed_by'];
echo ": Killed at level ".$d['level']." by $lasthit";
if ($d['unjustified'])
{echo " <font color='red' style='font-style: italic;'>(unjustified)</font>";}
$mostdmg = ($d['mostdamage_by'] !== $d['killed_by']) ? true : false;
if ($mostdmg)
{
$mostdmg = ($d['mostdamage_is_player']) ? "<a href='characterprofile.php?name=".$d['mostdamage_by']."'>".$d['mostdamage_by']."</a>" : $d['mostdamage_by'];
echo "<br>and by $mostdmg.";
if ($d['mostdamage_unjustified'])
{ echo " <font color='red' style='font-style: italic;'>(unjustified)</font>"; }
}
else
{ echo " <b>(soloed)</b>"; }
?>
</li>
<?php
}
}
else
{
echo '<b><font color="green">This player has never died.</font></b>';
}
}
else if ($config['TFSVersion'] == 'TFS_03')
{
//mysql_select_single("SELECT * FROM players WHERE name='TEST DEBUG';");
$array = user_fetch_deathlist03($user_id);
if ($array)
{?>
<ul>
<?php
// Design and present the list
foreach ($array as $value)
{ ?>
<li>
<?php
$value[3] = user_get_killer_id(user_get_kid($value['id']));
if ($value[3] !== false && $value[3] >= 1)
{
$namedata = user_character_data((int)$value[3], 'name');
if ($namedata !== false)
{
$value[3] = $namedata['name'];
$value[3] = 'player: <a href="characterprofile.php?name='. $value[3] .'">'. $value[3] .'</a>';
}
else
{
$value[3] = 'deleted player.';
}
}
else
{
$value[3] = user_get_killer_m_name(user_get_kid($value['id']));
if ($value[3] === false)
{ $value[3] = 'deleted player.'; }
}
echo '['. getClock($value['date'], true) .'] Killed at level '. $value['level'] .' by '. $value[3];
echo '</li>';
}
?>
</ul>
<?php
}
else { echo '<b><font color="green">This player has never died.</font></b>'; }
}
?>
</li>
<!-- END DEATH LIST -->
<!-- QUEST PROGRESSION -->
<?php
$totalquests = 0;
$completedquests = 0;
$firstrun = 1;
if ($config['EnableQuests'] == true)
{
$sqlquests = mysql_select_multi("SELECT `player_id`, `key`, `value` FROM player_storage WHERE `player_id` = $user_id");
foreach ($config['quests'] as $cquest)
{
$totalquests = $totalquests + 1;
foreach ($sqlquests as $dbquest)
{
if ($cquest[0] == $dbquest['key'] && $cquest[1] == $dbquest['value'])
{
$completedquests = $completedquests + 1;
}
}
if ($cquest[3] == 1)
{
if ($completedquests != 0)
{
if ($firstrun == 1)
{
?>
<li>
<b> Quest progression </b>
<table id="characterprofileQuest" class="table table-striped table-hover">
<tr class="yellow">
<th>Quest:</th>
<th>progression:</th>
</tr>
<?php
$firstrun = 0;
}
$completed = $completedquests / $totalquests * 100;
?>
<tr>
<td><?php echo $cquest[2]; ?></td>
<td id="progress">
<span id="percent"><?php echo round($completed); ?>%</span>
<div id="bar" style="width: '.$completed.'%"></div>
</td>
</tr>
<?php
}
$completedquests = 0;
$totalquests = 0;
}
}
}
if ($firstrun == 0)
{ ?>
</table></li>
<?php
}
?>
<!-- END QUEST PROGRESSION -->
<!-- CHARACTER LIST -->
<?php
if (user_character_hide($profile_data['name']) != 1 && user_character_list_count(user_character_account_id($name)) > 1)
{
?>
<li>
<b>Other visible characters on this account:</b><br>
<?php
$characters = user_character_list(user_character_account_id($profile_data['name']));
// characters: [0] = name, [1] = level, [2] = vocation, [3] = town_id, [4] = lastlogin, [5] = online
if ($characters && count($characters) > 0)
{
?>
<table id="characterprofileTable" class="table table-striped table-hover">
<tr class="yellow">
<th>Name:</th>
<th>Level:</th>
<th>Vocation:</th>
<th>Last login:</th>
<th>Status:</th>
</tr>
<?php
// Design and present the list
foreach ($characters as $char)
{
if ($char['name'] != $profile_data['name'])
{
if (hide_char_to_name(user_character_hide($char['name'])) != 'hidden')
{ ?>
<tr>
<td><a href="characterprofile.php?name=<?php echo $char['name']; ?>"><?php echo $char['name']; ?></a></td>
<td><?php echo (int)$char['level']; ?></td>
<td><?php echo $char['vocation']; ?></td>
<td><?php echo $char['lastlogin']; ?></td>
<td><?php echo $char['online']; ?></td>
</tr>
<?php
}
}
}
?>
</table>
<?php
}
else
{
echo '<b><font color="green">This player has never died.</font></b>';
}
?>
</li>
<?php
}
?>
<!-- END CHARACTER LIST -->
<li>
<font class="profile_font" name="profile_font_share_url">Address:
<a href="
<?php
if ($config['htwrite'])
{
echo "http://" . $_SERVER['HTTP_HOST']."/" . $profile_data['name'];
}
else
{
echo "http://" . $_SERVER['HTTP_HOST'] . "/characterprofile.php?name=" . $profile_data['name'];
}
?>">
<?php
if ($config['htwrite'])
{
echo "http://".$_SERVER['HTTP_HOST']."/". $profile_data['name'];
}
else
{
echo "http://".$_SERVER['HTTP_HOST']."/characterprofile.php?name=". $profile_data['name'];
}
?>
</a></font></li>
</ul>
<!-- END PROFILE MARKUP HERE-->
<?php
}
else
{
echo htmlentities(strip_tags($name, ENT_QUOTES)) . ' does not exist.';
}
}
else
{
header('Location: index.php');
}
include 'layout/overall/footer.php'; ?>
<?php require_once 'engine/init.php'; include 'layout/overall/header.php'; ?>
<img src="layout/images/titles/t_characters.png"/><p>
<?php
if ($config['log_ip']) {
znote_visitor_insert_detailed_data(4);
}
if (isset($_GET['name']) === true && empty($_GET['name']) === false) {
$name = $_GET['name'];
$user_id = user_character_exist($name);
if ($user_id !== false) {
if ($config['TFSVersion'] == 'TFS_10') {
$profile_data = user_character_data($user_id, 'name', 'level', 'vocation', 'lastlogin', 'sex', 'group_id', 'town_id');
$profile_data['online'] = user_is_online_10($user_id);
} else $profile_data = user_character_data($user_id, 'name', 'level', 'vocation', 'lastlogin', 'online', 'sex', 'group_id', 'town_id');
$profile_znote_data = user_znote_character_data($user_id, 'created', 'hide_char', 'comment');
$guild_exist = false;
if (get_character_guild_rank($user_id) > 0) {
$guild_exist = true;
$guild = get_player_guild_data($user_id);
$guild_name = get_guild_name($guild['guild_id']);
}
?>
<!-- PROFILE MARKUP HERE-->
<!-- CHARACTER INFORMAION -->
<table>
<tr><td colspan="2">Character Information</td></tr>
<tr><td width="20%">Name:</td>
<td><?php echo $profile_data['name']; ?></td></tr>
<tr><td>Sex:</td>
<td><?php
if ($profile_data['sex'] == 1) {
echo 'Male';
} else {
echo 'Female';
}
?></td></tr>
<tr><td>Vocation:</td>
<td><?php echo vocation_id_to_name($profile_data['vocation']); ?></td></tr>
<tr><td>Level:</td>
<td><?php echo $profile_data['level']; ?></td></tr>
<tr><td>World:</td>
<td><?php echo $config['site_title']; ?></td></tr>
<tr><td>Residence:</td>
<td><?php
foreach ($config['towns'] as $key=>$value) {
if ($key == $profile_data['town_id']) {
echo $value;
}
} ?></td></tr>
<?php $houses = array();
$houses = mysql_select_multi("SELECT `id`, `owner`, `name`, `town_id` FROM `houses` WHERE `owner` = $user_id ;");
if ($houses !== false) {
$playerlist = array();
foreach ($houses as $h)
if ($h['owner'] > 0)
$playerlist[] = $h['owner'];
if ($profile_data['id'] = $h['owner']) { ?>
<tr><td>House:</td>
<td><?php echo $h['name']; ?> (<?php
foreach ($config['towns'] as $key=>$value) {
if ($key == $h['town_id']) {
echo $value;
}
} ?>)</td></tr>
<?php
}
}
?>
<?php
if ($guild_exist) {
?>
<tr><td>Guild membership:</td>
<td><?php echo $guild['rank_name']; ?> of the <a href="guilds.php?name=<?php echo $guild_name; ?>"><?php echo $guild_name; ?></a></td></tr>
<?php
}
?>
<tr><td>Last login:</td>
<td><?php
if ($profile_data['lastlogin'] != 0) {
echo getClock($profile_data['lastlogin'], true, true);
} else {
echo 'never logged in';
}
?></td></tr>
<?php
if ($profile_data['group_id'] > 1) {
?>
<tr><td>Position:</td>
<td><?php
foreach ($config['ingame_positions'] as $key=>$value) {
if ($key == $profile_data['group_id']) {
echo $value;
}
} ?></td></tr>
<?php
}
?>
<?php if (isset($profile_znote_data['comment']) === true && empty($profile_znote_data['comment']) === false) { ?>
<tr><td>Comment:</td>
<td><?php echo $profile_znote_data['comment']; ?></td></tr>
<?php } ?>
<tr><td>Created:</td>
<td><?php echo getClock($profile_znote_data['created'], true); ?></td></tr>
</table>
<!-- END CHARACTER INFORMATION -->
<!-- DEATH LIST -->
<?php
if ($config['TFSVersion'] == 'TFS_02') {
$array = user_fetch_deathlist($user_id);
if ($array) { ?>
<table>
<tr><td colspan="2">Character Deaths</td></tr><?php
//data_dump($array, false, "Data:");
// Design and present the list
foreach ($array as $value) {
// $value[0]
$value['time'] = getClock($value['time'], true);
if ($value['is_player'] == 1) {
echo '<tr><td>'. $value['time'] .'</td><td> Killed at Level '. $value['level'] .' by <a href="characterprofile.php?name='. $value['killed_by'] .'">'. $value['killed_by'] .'</a></td></tr>';
} else {
echo '<tr><td>'. $value['time'] .'</td><td> Died at Level '. $value['level'] .' by '. $value['killed_by'] .'</td></tr>';
}
?>
</table><?php
}
}
//Done.
} else if ($config['TFSVersion'] == 'TFS_10') {
$deaths = mysql_select_multi("SELECT
`player_id`, `time`, `level`, `killed_by`, `is_player`,
`mostdamage_by`, `mostdamage_is_player`, `unjustified`, `mostdamage_unjustified`
FROM `player_deaths`
WHERE `player_id`=$user_id ORDER BY `time` DESC LIMIT 10;");
if (!$deaths) echo '';
else {
?>
<table>
<tr><td colspan="2">Character Deaths</td></tr><?php
foreach ($deaths as $d) {
echo "<tr><td width='20%'>".getClock($d['time'], true, true)."</td>";
$lasthit = ($d['is_player']) ? "<a href='characterprofile.php?name=".$d['killed_by']."'>".$d['killed_by']."</a>" : $d['killed_by'];
if ($d['is_player'] > 0) {
echo "<td> Killed at Level ".$d['level']." by $lasthit";
} else echo "<td> Died at Level ".$d['level']." by $lasthit";
if ($d['unjustified']) echo " <font color='red' style='font-style: italic;font-size:85%;'>(unjustified)</font>";
$mostdmg = ($d['mostdamage_by'] !== $d['killed_by']) ? true : false;
if ($mostdmg) {
$mostdmg = ($d['mostdamage_is_player']) ? "<a href='characterprofile.php?name=".$d['mostdamage_by']."'>".$d['mostdamage_by']."</a>" : $d['mostdamage_by'];
echo " and by $mostdmg.";
if ($d['mostdamage_unjustified']) echo " <font color='red' style='font-style: italic;font-size:85%;'>(unjustified)</font>";
}
}
//data_dump($deaths, false, "Deaths:");
?>
</td></tr></table><?php
}
} else if ($config['TFSVersion'] == 'TFS_03') {
//mysql_select_single("SELECT * FROM players WHERE name='TEST DEBUG';");
$array = user_fetch_deathlist03($user_id);
if ($array) { ?>
<table>
<tr><td colspan="2">Character Deaths</td></tr><?php
// Design and present the list
foreach ($array as $value) {
$value[3] = user_get_killer_id(user_get_kid($value['id']));
if ($value[3] !== false && $value[3] >= 1) {
$namedata = user_character_data((int)$value[3], 'name');
if ($namedata !== false) {
$value[3] = $namedata['name'];
$value[3] = '<a href="characterprofile.php?name='. $value[3] .'">'. $value[3] .'</a>';
} else {
$value[3] = 'deleted player.';
}
echo '<tr><td>'. getClock($value['date'], true) .'</td><td>Killed at Level '. $value['level'] .' by '. $value[3] .'</td></tr>';
} else {
$value[3] = user_get_killer_m_name(user_get_kid($value['id']));
if ($value[3] === false) $value[3] = 'deleted player.';
echo '<tr><td>'. getClock($value['date'], true) .'</td><td>Died at Level '. $value['level'] .' by '. $value[3] .'</td></tr>';
}
}
?>
</table><?php
}
}
?>
<!-- END DEATH LIST -->
<!-- QUEST PROGRESSION -->
<?php
$totalquests = 0;
$completedquests = 0;
$firstrun = 1;
if ($config['EnableQuests'] == true)
{
$sqlquests = mysql_select_multi("SELECT `player_id`, `key`, `value` FROM player_storage WHERE `player_id` = $user_id");
foreach ($config['Quests'] as $cquest)
{
$totalquests = $totalquests + 1;
foreach ($sqlquests as $dbquest)
{
if ($cquest[0] == $dbquest['key'] && $cquest[1] == $dbquest['value'])
{
$completedquests = $completedquests + 1;
}
}
if ($cquest[3] == 1)
{
if ($completedquests != 0)
{
if ($firstrun == 1)
{
echo '<table id="characterprofileQuest" class="table table-striped table-hover">';
echo '<tr class="yellow">';
echo '<td colspan="2">Quest Progress</td>';
echo '</tr>';
$firstrun = 0;
}
$completed = $completedquests / $totalquests * 100;
echo '<tr>';
echo '<td>'. $cquest[2] .'</td>';
echo '<td id="progress"><span id="percent">'.round($completed).'%</span><div id="bar" style="width: '.$completed.'%"></div></td>';
echo '</tr>';
}
$completedquests = 0;
$totalquests = 0;
}
}
}
if ($firstrun == 0)
{
echo '</table>';
}
?>
<!-- END QUEST PROGRESSION -->
<!-- CHARACTER LIST -->
<?php
if (user_character_hide($profile_data['name']) != 1) {
?>
<table>
<tr><td colspan="4">Characters</td></tr>
<?php
$characters = user_character_list(user_character_account_id($profile_data['name']));
// characters: [0] = name, [1] = level, [2] = vocation, [3] = town_id, [4] = lastlogin, [5] = online
if ($characters && count($characters) > 0) {
?>
<tr>
<td><b>Name</b></td>
<td width="55%"><b>Status</b></td>
<td><b>Level</b></td>
<td><b>Vocation</b></td>
</tr>
<?php
// Design and present the list
$number = 1;
foreach ($characters as $char) {
if (hide_char_to_name(user_character_hide($char['name'])) != 'hidden') {
echo '<tr>';
echo '<td>'. $number .'. <a href="characterprofile.php?name='. $char['name'] .'">'. $char['name'] .'</a></td>';
if ($char['name'] != $profile_data['name']) { echo '<td>'. $char['online'] .'</td>';
} else echo '<td>'. $char['online'] .' <span style="font-size:85%;opacity:.5;"><i> (currently viewing)</i></span></td>';
echo '<td>'. $char['level'] .'</td>';
echo '<td>'. $char['vocation'] .'</td>';
/* echo '<td>';
if ($profile_data['lastlogin'] != 0) {
echo getClock($profile_data['lastlogin'], true, true);
} else {
echo 'never logged in';
}
echo '</td>'; */
echo '</tr>';
$number = $number + 1;
}
}
?>
</table>
<?php
} else {
echo '<b><font color="green">This player has never died.</font></b>';
}
//Done.
?>
<?php
}
?>
<!-- END CHARACTER LIST -->
<?php /*
<table>
<tr><td><font class="profile_font" name="profile_font_share_url">Address</td></tr><tr><td><a href="<?php
if ($config['htwrite']) echo "http://".$_SERVER['HTTP_HOST']."/". $profile_data['name'];
else echo "http://".$_SERVER['HTTP_HOST']."/characterprofile.php?name=". $profile_data['name'];
?>"><?php
if ($config['htwrite']) echo "http://".$_SERVER['HTTP_HOST']."/". $profile_data['name'];
else echo "http://".$_SERVER['HTTP_HOST']."/characterprofile.php?name=". $profile_data['name'];
?></a></font></td></tr>
</table>
*/ ?>
<!-- END PROFILE MARKUP HERE-->
<?php
} else {
echo htmlentities(strip_tags($name, ENT_QUOTES)).' does not exist.';
}
} else {
header('Location: unnamed');
}?>
<p><table>
<tr><td>Search Character</td></tr>
<tr class="darkborder"><td>
<form type="submit" action="characterprofile.php" method="get">
Name: <input type="text" size="25" name="name" class="search">
<input type="submit" name="submitName" value="Submit">
</form>
</td></tr>
</table>
<?php include 'layout/overall/footer.php'; ?>
Mockup html structure: