That way if anyone have proxy server (in USA, Brazil or Austrialia for example) he can just uncomment world entry creation + player proxy entry. Because Cipsoft client won't allow for two the same character names, I'm adding suffix [proxy], so it require changes in engine to ignore that name part:
That way if anyone have proxy server (in USA, Brazil or Austrialia for example) he can just uncomment world entry creation + player proxy entry. Because Cipsoft client won't allow for two the same character names, I'm adding suffix
[proxy]
, so it require changes in engine to ignore that name part:https://github.com/otland/forgottenserver/blob/master/src/protocolgame.cpp#L433
to