I don't know of a better way to do this in Swing, but this worked and is barely noticeable and a big improvement over every new quest scrolling to a random spot towards the end of the quest. Not sure what introduced it originally, I tried disabling a bunch of JTextArea behaviours but nothing changed.
I don't know of a better way to do this in Swing, but this worked and is barely noticeable and a big improvement over every new quest scrolling to a random spot towards the end of the quest. Not sure what introduced it originally, I tried disabling a bunch of JTextArea behaviours but nothing changed.