ZombieRendering / Z-Renderer

Real-time physically based rendering engine ( In progress )
GNU Lesser General Public License v3.0
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Research for spatial geometry and gpu spatial data structures #2

Closed serkanergun closed 8 years ago

serkanergun commented 8 years ago
serkanergun commented 8 years ago

RBVH (Rasterized Bounding Volume Hierarchies) can be used for the following:

http://cg.ivd.kit.edu/publications/2012/RBVH/RBVH.pdf