Open Zomebody opened 1 year ago
If you create a regular scene with a mesh object as the background, a special 'perspective' shader will be used to draw that background in 3D, where the vertex's z-coordinate determines the depth of the vertex when viewed from the side.
If you create a regular scene with a mesh object as the background, a special 'perspective' shader will be used to draw that background in 3D, where the vertex's z-coordinate determines the depth of the vertex when viewed from the side.