Zomebody / Love2d_Framework

A Love2d framework with an example app documenting and demonstrating its features
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2.5D scene backgrounds #131

Open Zomebody opened 1 year ago

Zomebody commented 1 year ago

If you create a regular scene with a mesh object as the background, a special 'perspective' shader will be used to draw that background in 3D, where the vertex's z-coordinate determines the depth of the vertex when viewed from the side.