Zomis / FactorioMods

Various mods for the game Factorio
https://mods.factorio.com/mods/zomis
MIT License
15 stars 9 forks source link

Categories? #21

Closed abordoli closed 7 years ago

abordoli commented 7 years ago

What does one press to itemize items into categories like in the first picture shown at the mod portal? Regards, ~B

Zomis commented 7 years ago

You press the visual signals icon in the top of your GUI. It's not really categories, it's different GUI Signal Displays.

abordoli commented 7 years ago

Simon, Thanks! I didn't notice the button.

I think I have an idea as to how to make categories (different groupings). Regards, Antony

Zomis commented 7 years ago

Okay, and what is your idea about how to make different categories?

abordoli commented 7 years ago

You're right. Categories isn't really what's happening. Just rows of different networks signals logically lumped together. What I am wondering, though, is....IS there a way to move rows up and down?...Like a priority type system. Right now, I'm just being really careful to set things up from raw-->more-finished, but a feature to rearrange the networks would be awesome! Thanks for the great mod, Antony

abordoli commented 7 years ago

Do you use Discord? I do have some examples and ideas if you'd like to see/chat about them.

abordoli commented 7 years ago

I found a way to alter the order of signal groups by everything and showing them one-by-one in the desired order.

Personally, my only challenge now is to find a way to get count readings on all of the dispersed mines. I do have the counts on my red-wire network, but it contains stuff that I've already grouped out. The main object being to thin down the width of the gui to say 5 items wide per grouping. OFC, this then runs them down off the page which means I'll need to prioritize which ones to "show"

Zomis commented 7 years ago

I have created a Github issue, #22, for an easy way to reorder Visual Signals.

Please use Github for suggesting new ideas.

abordoli commented 7 years ago

Roger!

P.S. I cleaned up all of the above to make it easier to read.

Zomis commented 7 years ago

It seems like I have addressed all things here so I will close this issue. Feel free to add a comment if you have further questions.

abordoli commented 7 years ago

I've been playing recently and have noticed that the "show" box is still on the very right and prioritizing/ordering within the gui is not yet possible.

Still plans for these tweaks?

Zomis commented 7 years ago

Yes, I still plan on fixing this. I have just been occupied with other things. For example, I have released two new mods. If you haven't seen them, check https://mods.factorio.com/mods/zomis/

abordoli commented 7 years ago

I'll give the "What is Missing" a try. The "Lamp Placer" I saw, but am quite confused despite the graphics and description. Does it recommend via a blue-print, where lamps should be placed?

Zomis commented 7 years ago

It's a selection tool that when used, an algorithm will place lamp-ghosts where there is electricity and no other lamps nearby.

abordoli commented 7 years ago

Ah, I see...